Reynard
aka Ian Eller
I am not sure if we are talking past each other or what.Why would it "fall flat"? You yourself in this very thread quoted the other words "My games tend to advance slower and last longer than average". Wotc. Mayhave excessively sped the advancement rate but you are kinda showing how unreasonable it was for them to design against slower progression to the point that someone couldn't even conceive of anything but the default for simple discussion purposes.
Certainly you didn't think I was the only gm to ever consider and choose to slow advancement? I think at least one other poster has talked about doing similar slowing at their table
I was saying that with the default advancement rate that there was not enough time for those low level experiences to matter much, because after 2 fights with goblins those normal joe PCs are on their way to Seal Teamism. And then I immediately acknowledged that if it takes longer to reach level 2, then it makes sense.
But this is entirely besides the point of level 1 and 2 being specifically designed as training wheels -- which is ONLY true in 5E. In no other edition is character generation only complete after hitting 3rd level.
I don't care how you run your game. I am talking about the game as it is designed.






