Lanefan
Victoria Rules
Individual initiative solves this - if the Bugbear's init is higher than the initiative of when the caster's spell resolves, the caster is interrupted. If it's lower, the spell resolves before the Bugbear can get there.That's just the normal way things work. This is referring to a situation where the caster declares intent to cast spells while not in melee, and the monster (say a bugbear) within say 9" of the M-U but not yet in base-to-base contact declares intent to close with and strike the M-U.
Fair. My main problem with very short rounds is that it doesn't give enough in-game time for anything to happen elsewhere while the battle takes place. Very short rounds also play hell with movement outside of combat - the guards a few rooms down just don't have time to get their gear and get there, for example, in time to make any difference before the battle's over.I think 6 seconds work really well. One second like GURPS uses maybe also works but it is really fast and combat can get really crunchy when you lose all abstraction. But if you look at Sumo, Fencing, or HEMA six seconds is a lot of combat. My preference is for a typical combat to last 3-5 rounds, and well 30 seconds of combat is a lot of action.
Provided things are moving halfway quickly at the table, I'm not that concerned whether a combat takes 2 rounds or 5 rounds or 20 rounds.
Individual initiative is a non-negotiable for me now. Wouldn't do it any other way.If I was revising everything in 1e AD&D I might to a 10 second round of 10 segments using d10 initiative similar to 2e but perhaps with individual initiative like 3e because "whole side goes first" proved problematic for me back in the day. Again, my complaint on 1e AD&D combat is often the initiative roll feels nearer to the end of combat than the beginning, and if the party wins often the fight is very much one sided.
If you whacked combat casting, this makes sense.Yeah, that was my thought on adding casting times into 3e as well. I just never took the leap of having casting beginning on one segment but ending on another. Casters were already taken down several pegs by my house rules (no combat casting to avoid AoO for example) and it never felt really necessary.







