Reynard
aka Ian Eller
OP is really uncomfortable talking about himself in the third person.As I understood it, OP thought his thesis was at least phrased as more absolutist than he liked, or was confident about.
OP is really uncomfortable talking about himself in the third person.As I understood it, OP thought his thesis was at least phrased as more absolutist than he liked, or was confident about.
OP could try talking about himself in the second person, I suppose.OP is really uncomfortable talking about himself in the third person.
I agree with this version. I don’t think it’s what you actually said earlier though.Uh, saying that looking over all the people doing the hobby, the experience of playing the game will generally be the most important form of engagement.
It also goes on to say that despite others preferring other forms of engagement they would still:I mean, the post does go on to say others will prefer other forms of engagement, it seems to me you could have figured it out from reading it.
That's interesting. I wouldn't put it like that at all. 'Important' is an idea that's pretty subjective and up to the individual. My point was more that RPGs are games, and games are supposed to be played (that is their specific purpose). From this it follows that all the non-play RPG activities, like reading and prep, are indexed to eventual play in a general sense. That this eventuality might not be true for specific individuals doesn't change anything. It's not about importance though, that's probably far too strong.while still overall putting play as the most important experience”
I don’t think “games are meant to be played” settles the question of what forms of engagement are most important.You can disagree all you like. I don't think that the idea that the core telos of games is to be played is even remotely controversial. Nor was this an assault on anyone's enjoyment of the non-play aspects of the hobby like worldbuilding, session prep, or whatever.
Prabe said that not me. I just quoted him.That's interesting. I wouldn't put it like that at all. 'Important' is an idea that's pretty subjective and up to the individual. My point was more that RPGs are games, and games are supposed to be played (that is their specific purpose). From this it follows that all the non-play RPG activities, like reading and prep, are indexed to eventual play in a general sense. That this eventuality might not be true for specific individuals doesn't change anything. It's not about importance though, that's probably far too strong.
I'm not sure "important" is the right word here. Important to whom?I don’t think “games are meant to be played” settles the question of what forms of engagement are most important.
How individual people engage with the hobby is, oddly, pretty unimportant to my point (plus we aren't striving for a definition based on edge cases). Games are indeed meant to be played. Most gamers who are reading RPG books are going to play RPGs, designers design their games to be played, and most GM prep for actual play. It's all indexed to play because that's what one does with a game. Sure, some folks don't follow that pattern, and that's cool, but those folks and their habits aren't what anyone is basing general commentary about the hobby on.I don’t think “games are meant to be played” settles the question of what forms of engagement are most important.
It tells you something about design intent, not about how people actually meaningfully engage with the hobby. Those can diverge quite a bit.
What do you think the bright word here?I'm not sure "important" is the right word here. Important to whom?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.