when I run DH my base heuristic is generally something like the following:
- success with hope: clean.
- success with fear: get it with a cost. Maybe that’s just giving me a fear, or “hey mark a stress, why do you struggle doing this?” or maybe if it’s dramatic and interesting I spend the Fear on an environment feature (written or improvised) and prompt for a reaction roll to avoid.
- failure with hope: fail-forward with complications. You don’t get what you wanted, but the situation changes into something else, ideally more dramatic. You sneak through the courtyard and into the halls beyond, but you hear arguing voices ahead in the direction you needed to go - the Duke and another smooth voice, and the clanking of armor from their guards. What do you do?
- failure with fear: consequence and cost. You unspool the tracking sigil from your car with your magic, but it had an anti-tampering hex and now the shadows under the cars are gathering into a massive creature…







