Thomas Shey
Legend
This was also my imprewwion in the one shot I had.
Unlike PbtA where the "yes but" can feel like a threadmill/ not comming forward: "You succeeded with problem A, however, because you did not do it too well, you now created a new problem B".
Yeah, I play with some people who would absolutely view that as "failing but getting a cookie." Its probably not too bad in frequency in things in PbtA games where the character has a good rating in it, but I can easily see why you hear stories about people actively avoiding doing things outside that because they're too concerned about making matters worse.
At least the Hope/Fear duality in Daggerheart means you're slightly more likely to consistently make things better than worse (ignoring for the moment other sources of Fear in the game, just talking about success rolls here).
In combat it is (mostly) just the enemies turn. (Unless you used something like a sleep spell where the GM literally can just use the fear to undo your turn). This feels fair, and it does not hinder your progress, just potentially cost you some ressources (hp, armor, stress hope)
Honestly, the fact that a lot of things are fed off a limited resource even at the GM's end makes this feel like it'd feel good to a lot of people. When I've played other games that did that, people generally responded well.
Outside combat thanks to pooling of fear and having events costing quite a bit fear, the single roll with fear does not feel like lost progress, since its not a 1 to 1 consequence for a roll, instead it feels like a buildup. And depending what kind of event is triggered by the GM it can feel also like just something new and actual story progress (new enemies appear which will give you potentially also a new lead).
You can do the same with clever used clocks in PbtA, but here the GM is a bit more forced into doing this.
A principaled GM in games in the PbtA sphere who is on his game can probably avoid overdoing it with consequences, but some people are just really sensetive when the wind blows from that direction. Its one of the things that would make me cautious about running Curseborne.







