House Millithor in the City of the Spider Queen PCs & NPCs

Endur

First Post
Drizzt doesn't really have the artifacts that the typical 27th level PC has. Nor does he have the epic level magic item collection.

The artifacts and epic level magic items he has encountered in his career, have mostly been evil items.

He is still the most powerful warrior ever born in Menzoberanzan (and the most powerful individual warrior in the Forgotten Realms in my campaign).

Don't overlook 8 attacks a round with improved critical scimitar and death of enemies. With 8 attacks a round with a critical on 15+, he should get at least two critical hits each round. Even if they survive the hit point damage, the enemy has to make a DC 26 fort save for each critical hit or be slain.

Serpenteye said:
Hmm, he doesn't seem all that impressive for a 27th level character. A bit too tough for us at our current power, though.
 
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Endur

First Post
Duergar Engineer

Duergar Engineer
12th level Fighter
ECL 13

Str 10
Dex 19 +4 gloves of dexterity=23
Con 16
Int 11
Wis 12
Chr 4

Fort: 8 + 3 +3 = 14
Will 4 + 1 + 2 + 3 = 10 +2 vs. spells and spell-like abilities
Reflex 4 +6 +3 = 13


Dwarf traits, plus immune to poison, phantasms, and paralysis. Light sensitivity.

Speak: common, under common, dwarf.

Feats(12):
Ballista: EWP, WF, GWF, WS, GWS, IC, Rapid Reload
Point Blank Shot, Far Shot, Precise Shot, Improved Precise Shot
Iron Will

Skill Ranks
Profession: Siege Engineer 15
Craft Siege Engine 15


To Hit: +12 BAB +6 Dex + 2 GWF + 5 Ballista = +25; +1 within 30’
Damage: 3d8 +9; +1 within 30’; 17-20/x2 critical

+5 Ballista
+4 gloves of dexterity
+3 cloak of resistance
 

Endur

First Post
Trygon, the Supreme Warrior

Trygon, “Supreme Warrior”
War Troll
Half-Fiend Troll Barbarian 4, CR 11 (ECL 19)
Cold/Fire/Acid/Electricity Resistance 10, DR 5/Magic, SR 20
Immunity to poison
HP: 6d8 +4d12 +90 con+20 magic +20 rage =178
Str 30 +4 magic +4 rage = 38
Dex 22
Con 28 +4 magic +4 rage= 36
Int 10
Wis 10
Cha 8
Fort: +20
Will: +7 (includes rage bonus)
Reflex: +9
Move: 40’


AC: 10 + 6 natural + 7 armor + 5 dex -2 rage =26

Attacks: 2 claws +24 melee, bite +19 melee, critical 20/x2
Damage: claw d6 +17, bite d8 +10, rend 2d6 +24

Feats: Iron Will, Alertness, Power Attack, Track

Skill Ranks: Listen 13, Spot 9, Survival 13, Jump 13, Intimidate 13

Amulet of Natural Attacks: +3
Mithril Breastplate Armor +2
Bracers of Constitution +4
Girdle of Giant Strength +4

Regeneration 5: Only Fire and Acid deal normal damage to Trygon. Severed members may be re-attached to the stump.

Smite Good: 1/day, +10 damage.
Spell-like Abilities
Darkness 3/day, Poison 3/day, Desecrate, Unholy Blight, Contagion.
His wings were permanently destroyed in an untold tale.

Racial
Str +16
Con +14
Dex +8
Int
Chr -2
Wis -2
 

Endur

First Post
Master Klaxeon
Inquisator from Oryndoll

11th level Psion Mindflayer
Telepath = primary discipline (charisma)
ECL 26
CR: 15


Str 10
Dex 16
Con 14
Int 22
Wis 20
Chr 21 +2 cloak of charisma= 23
SR: 35
AC: 10 +3 natural +3 dex = 16
HP: 96
Skill Points: 198

Skill Ranks (does not include modifiers)
Bluff 22
Concentration 22
Diplomacy 10
Gather Information 10
Hide 5
Intimidate 10
Knowledge Arcana, Architecture and Engineering, Dungeonering, Geography, History, Local, Nature, Nobility, Religion, The Planes, Psionics: 5 ranks each
Listen 10
Move Silently 5
Psicraft 17
Sense Motive 22
Spot 10


All psionic combat modes

Attack: 4 tentacles
Each Tentacle: +11 ; d4 damage

Fort save: +7
Reflex save: +8
Will Save: +18

Psi points per day: 63

Powers:
0: 6+d Detect Psionics, Inkling, Float, Catfall, Burst, Farhand, Telempathic Projection
1: 3+d Conceal Thoughts, Know Location, Object Reading, Sense Link
2: 3 +d Aversion, Clairaudience/Clairvoyance, Knock, Sensitivity to Psychic Impressions
3: 2+d Astral Steed, False Sensory Input, Mindlink
4: 2+d Domination, Mindwipe, Tailor Memory
5: 1+ d Metaconcert, Mind Probe

DC for telepathy powers: 10 + level + 6

Feats: 7: Improved Initiative, Psychoanalyst, Psychic Inquisator, Hide Power Auditory, Hide Power Material, Hide Power Mental, Hide Power Visual.

Magic Items
Damping Psionic Cuffs: DC 27 to escape, psionic creatures can’t manifest powers.

Cloak of Charisma +2

Cephalometer (Underdark)

At Will
Mind Blast DC 20 will save, stun 3d4 rounds
Charm Monster DC 20 Will Save
Detect Thoughts DC 18
Levitate
Plane Shift
Suggestion DC 19
 

Dalamar

Adventurer
Torrellan Millithor
Vampiric Drow Wizard 2/Fighter 10

Str 20(+5) Dex 29(+9) Con -- Int 16(+3) Wis 12(+1) Cha 16 (+3)

HP: 78
AC 40 (+9 Dex, +6 Armor, +6 Natural, +2 Deflection), Flat-footed: 31, Touch: 21
Saves: Fort -- Ref +16 Will +8
Skills(ranks): 20wiz, 41fgh
Bluff +14(3cc), Climb +12(7), Concentration +3(0), Decipher Script +7(4), Jump +12(5), Hide +22(0), Intimidate +5(2), Knowledge (Arcana) +8(5), Knowledge (Dungeoneering) +6(3), Listen +13(0), Move Silently +22(0), Search +13(0), Sense Motive +9(0), Sleight of Hand +13(4cc), Spellcraft +10(5), Spot +13(0), Tumble +16(5cc), Use Magic Device +5(2,5cc)
Feats: Alertness, Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Far Shot, Greater Weapon Focus (Dagger), Improved Critical (Dagger), Improved Initiative, Lightning Reflexes, Point Blank Shot, Precise Shot, Ranged Disarm (Dagger), Scribe Scroll, Weapon Finesse, Weapon Focus (Dagger), Weapon Specialization (Dagger)
Languages: Draconic, Drow Sign-language, Elven, Undercommon

FULL ATTACK
+1 Returning Adamantine Dagger +23/+18 melee or ranged (d4+8, 17-20/x2, 20ft range increment) +1 attack&damage when throwing withing 30ft
AND Normal Dagger +12 melee or ranged (d4+7, 17-20/x2, 20ft range increment) +1 attack&damage when thrown within 30ft
AND Slam +15 melee (d6+2 and Energy Drain, penetrates DR as magic weapon)

SPECIAL ATTACKS:
Blood Drain (1d4 Con drain to pinned foe, gain 5 temp HP, Ex), Children of the Night (Standard action summon d6+1 rat swarms or d4+1 bat swarms or 3d6 wolves that arrive in 2d6 rounds and serve for 1 hour, Su), Dominate (Standard action to dominate person (Will DC 18 negates) within 30ft, Su), Create Spawn (Control up to 24 HD of vampire spawn or vampires created, Su), Energy Drain (Slam deals 1 negative level, gain 5 temp HP, Su)
SPECIAL QUALITIES:
Alternate Form (Standard action to polymorph into bat, dire bat, dire wolf or wolf, Su), Damage Reduction 10/Silver and Magic (Su), Fast Healing 5 (Ex), Gaseous Form (As the spell, Fly 20ft (Perfect), Su), Resistance to Cold 10, Electricity 10 (Ex), Spider Climb (as the spell, Ex), Turn Resistance +4 (Ex), Undead type (Immunity to Mind-Affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, and effects requiring Fort saves (unless also affect objects or are harmless). Not subject to critical hits, nonlethal damage, ability drain or energy drain, nor damage to Str, Dex or Con, or fatigue and exhaustion. Does not suffer from massive damage. Does not breathe, eat, or sleep)

Equipment
Backpack
Boots of Elvenkind
Bracers of Armor +6
Cloack of Elvenkind
Gloves of Dexterity +6
Grappling hook
Rations, trail for 6 days
Ring of Protection +2
Rope. silk 50ft
Spell component pouch
Spellbook, wizard's
Vest of Resistance +2
2x +1 Returning Adamantine Dagger
2x Cold Iron Dagger
2x Alchemical Silver Dagger
20x normal dagger
Coinage: 5pp, 53gp, 10sp

SPELLS:
Known: 0-level: All, 1st: Animate Rope, Magic Missile, Magic Weapon, Silent Image, Tenser's Floating Disk, True Strike, Ventriloquism
Prepared 0-level (4): Detect Magic (x2), Prestidigitation (x2), 1st (3): Magic Weapon, True Strike, Ventriloquism

Torrellan Millithor
Secondboy, Warrior/Wizard

Physical Description: Torrellan is a dashing, handsome young drow. He is larger than his older brother, which makes him about average in size. He wears his white hair long and unbound (except when combat might be expected). He spends a lot on his wardrobe and is usually encountered with a cloak outlined in faerie fire, often with some kind of exotic hat on his head. He is much sought after by drow females.

Personality: Torrellan is famed as a practical joker. He delights in situations that are embarrassing to others--but he has an ability, very rare in drow, to also appreciate jokes directed against himself. He is easygoing and talkative, though he sometimes stretches the bounds of good tase in order to make a point. However, the Milliithor Secondboy is also quite sensitive to the pain of those he cares for. He will not forgive any slight directed against his family, and he is more vocal about his desire for revenge than most drow are comfortable with.

Motivations: Torrellan is unusally devoted to his family -- perhaps because they have not treated him with the cruelty that is the norm among drow society. He is loyal to his older brother and will stick his neck out for anyone of his steady companions who might need his help. Torrellan wants to have some fun with his life, and he's not afraid to take a few risks.
 
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Endur

First Post
Leonon Morcane
Drow noble male
Vampire
Fighter 8
Hit Dice: 8d12
Hit Points: 45
Str 21
Dex 19
Con
Int 14
Wis 14
Chr 14
Dominate (Will DC 16)
Energy Drain (Fort DC 16) 2 levels
Slam: +13/+8, damage: 1d6 + 5 plus 2 negative levels energy drain
Rapier: +16/+11, damage 1d6 +8 (18-20/x2)
AC: 10 + 6 armor + 3 shield + 4 dex +6 natural= 29
SR: 19
Fort: +6
Will: +4
Reflex: +8
Turn resistance: +4

General Feats: Blind-Fight, Mobility, Spring Attack
Fighter Feats: Rapier: WFocus, WS, GWF, Expertise, Whirlwind Attack
Vampire Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes

Equipment: +1 Mithral Chainmail, +1 Mithral Large Shield, +1 Rapier
 

Uriel

Living EN World Judge
Kripp

Kuo-Toa Cleric{Whip} of Demogorgon (Cleric 9/ECL 14)
Domains:Corruption, Tyranny
Align:Chaotic Evil
Male,5'8" 178 pounds Male,35 years old.

STR 10/+0
DEX 13 /+1
CON 16/+3
INT 14/+2
WIS 21/25/+5(+7)
CHA 8/-1

HP : 81 (8@1st+10D8+33 Con)
BaB: +8/+3
Fort: +13
Ref: +11
Will: +18
Init: +5
Move:20'/50'Swim
AC: 33/32 Flat/Touch 11 ( 10base+6nat+1dex+11armor+5 shield )

KUO-TOA TRAITS
Lightning Bolt with other Whips, Adhesive;DC13 Ref save,
Electricity Resistance 10, Immune to Poison and Paralysis,
Keen Sight;See Ethereal and Invisible, Slippery *,
Light Blindness, Amphibious (Breathe Underwater)Swim 50',
Natural Armor+6, +8 Escape Artist *,+4 Search and Spot,
+8 Swim to perform special manuevers, 2D8HD, Ref and Will+3,
Racial Skill Points [20:4 ranks each Escape Artist Listen,MS,Search,Spot],
+1 Feat,+2 Base attack,
*:Not usable in Armor.

Speaks:Kuo-Toan,Undercommon, Aquan, Drow, Abyssal,

Cleric Abilities
Rebuke Undead ( 2/Day), Proficiencies with all Simple Weapons

Feats
Improved Initiative(Race),Silent Spell (1st),
Sacrificial Mastery (3rd),Craft Wand (9th)

Morningstar +9/4 1D8+1D6Shock 20/X2 Bludgeon/Pierce
Crossbow +9 1D8 19-20/X2 80' Increments Pierce
Dagger +8/4(9/4 thrown) 1D4 19-20/X2 10' Increments Pierce/Slash

SPELLS/DAY
Spells (Current Domain Spells Picked-Watery Death)

0:<6>No LightX3,Read Magic,Mending,Guidance.

1:<7>(D)Entangle),Stupor,Divine Favor X3
Command,Protection from Good.

2:<7>(D)Mark of the Outcast,Dance of Ruin,Restoration,
Bull's Strength,Desecrate,Lesser Enthrall,Hold Person.

3:<6>(D)Control Water,Sadism,Bestow Curse,
Dispel Magic X2,Cure Serious Wounds.

4:<4>(D)Rushing Waters,Stop Heart,Dismissal,
Divine Power.

5:<3>(D)Dehydrate,Flame Strike,Spell Resistance.


SKILLS {20 racial, 36 Cleric} Rank/Bonus
Concentration 9/+12
Diplomacy 3/+2
Escape Artist 4/+13/2 in armor
Heal 2/+9
Know-Arcane 5/+7
Know-History 1/+3
Know-Religion 9/+11
Listen 4/+11
Move Silently 4/+5/2 in armor
Search 4/+10
Sense Motive 0/+7
Spellcraft 7/+9
Spot 4/+15
Swim 0/+9
Survival 0/+7

GEAR
+3 Mithril Full Plate
+3 Large Steel Shield
+1 Shock Morningstar
Cloak of Resistance +4
Ring of the Ram
Periapt of Wisdom +4
Hat of Disguise
Heward's Handy Haversack

<Wands are Self-Crafted>
Wand of Detect Magic {50 Charges}
Wand of Cure Moderate Wounds 3rd level use{50Charges}
Wand of Bear's Endurance 3rd Level Use{25 Charges}
Wand of Wrack (BoVD) 5th level Use{25 Charges}
Wand of Flesh Ripper 9th level use {50 Charges}
Wand of Resist Elements 3rd Level Use {25 Charges}
Wand of Cure Light Wounds 1st Level Use {50 Charges}
Wand of Bull's Strength 3rd Level Use {24 Charges}

Light Crossbow
Quiver of 20 Bolts
2 Daggers
5 doses of Adherant Formula
Holy Symbol
Portable Alter
1 weeks worth of food {meat,fungus,dried fish}
3 water skins

Vile Components
4 Chromatic Dragon Hearts 12
2 Demon Hearts
2 Devil Hearts 38
3 Metallic Dragon Hearts 7
4 Yugoloth Brains


45 GP, 5 SP
 
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Endur

First Post
Randal Morn
Lord of Dagger Dale
Human, age 50+

Str 13
Dex 14
Con 10
Int 14
Wis 8
Chr 16
HP: 45
Fighter 6/Rogue 4

Feats: Leadership, Improved Initiative, Weapon Focus Long Sword, Weapon Specialization, Improved Critical Long Sword, Power Attack, Cleave, Iron Will

Sneak Attack: +2d6, Evasion, Uncanny Dodge

Skill Ranks
Bluff: 5
Climb: 5
Diplomacy: 13
Escape Artist: 13
Jump: 5
Intimidate: 5
Handle Animal: 5
Knowledge Local: 5
Hide: 5
Move Silently: 5
Ride: 5
Sense Motive: 5
Sleight of Hand: 5
Swim: 5
Tumble: 5
Use Rope: 5
 

Endur

First Post
Zedarr T'Sarran

Zedarr T’Sarran
Son of Irae T’Sarran
Brother of Dorina T’Sarran
Father of Velasta and Velina T'Sarran
Male Drow
Ranger 12
Str 14 +2 gauntlets=16
Dex 17 +3 level =20
Con 10
Int 13
Wis 12
Chr 10

Initiative: +5
AC: 10 + 7 armor + 5 dex +1 ring of protection + 3 barkskin +1 2wd= 27
HP: 52
SR: 23
Fort: +8 +0con = +8
Will: +4 +1 wis= +5
Reflex: +8 +5 dex = +13
Dark Elf immunity to sleep, +2 vs. spells/spell-like abilities, +2 more vs. enchantments

Single attack: +18
Full Attack (6): +16/+15/+11/+10/+6/+5
Critical: 20/x2
Damage: primary hand 1-8 + 5/ secondary hand 1-8 +2
Disarm attempt: +6 on disarm attempts
+6 damage vs. elves, +2 vs. humans, +2 vs. evil outsiders

+2 Mithral Breastplate armor
+2/+1 Dire Flail
+1 Ring of Protection
Gauntlets of Ogre Power

Feats:
Combat Expertise, Improved Disarm, Dire Flail: EWP, WF, Two weapon defense
Ranger Feats: Track, Endurance, two weapon fighting, Improved, Greater two weapon fighting

Evasion, Woodland Stride, Swift Tracker
Favored Enemies: Elf: +6, Human: +2, Evil Outsider: +2
Skill Ranks: Survival: 15, Tumble: 5; Spot: 15, Listen: 15, Search: 5, Move Silently: 15, Hide: 15, Handle Animal: 5, Knowledge Geography: 5, Knowledge: Dungeoneering: 5.

Animal Companion: Ripper

Spells: 1st: Alarm, Delay Poison. 2nd: Barkskin.

Zedarr is a terrifying figure, imposing in his black armor despite his average drow stature. He wields a dire flail, and in combat he keeps both ends whirling faster than the eye can see. His face is heavily scarred from burns he received while escaping from surface worlders many years before. His dark grey face is mottled with pink marks.
 
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Paxus Asclepius

First Post
Character: Tierak Morcane
Player: Paxus Asclepius
DM: Endur
Drow Female
Cleric 13
Neutral Evil
Deity: Lolth
Size: Medium

Str 12 (4 points)
Dex 14 (4 points, +2 racial)
Con 12 (6 points, -2 racial) (16 with items)
Int 14 (4 points, +2 racial)
Wis 20 (13 points, +3 level) (26 with items)
Cha 16 (4 points, +2 racial)

Fortitude +11 (+8 base, +3 Con)
Reflex +6 (+4 base, +2 Dex)
Will +16 (+8 base, +8 Wis)

Attacks +13/+8, 1d8+3 (Morningstar) or +13, 1d4+1 (hand crossbow)
AC: 22, touch 14, flatfooted 20, flatfooted touch 12
HP: 95

Skills:
Concentration +19 (16 ranks, +3 Con)
Knowledge (religion) +18 (16 ranks, +2 Int)
Knowledge (the planes) +18 (16 ranks, +2 Int)
Spellcraft +18 (16 ranks, +2 Int)

Feats: Extend Spell, Persistent Spell, Augment Summoning, Extra Turning, Empower Turning

Domains: Spider, Demonic

EQ: Scourge of Fangs, +2 Morningstar, Periapt of Wisdom +6, Ring of Protection +2, +4 Bracers of Health, Mithril Full Plate
of Speed,4 Wands of Cure Light Wounds, +1 Hand Crossbow, 80 MW bolts.
 

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