JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Maybe superfluous but pimping a good SH is okay

Good morning NWK,

If you like that combination: "very high level, but I can always tell what's going on DnD-wise" you might wanna check out the Story Hour by ltclnlbrain. Imho it has these same qualities. You can find it in his sig, a few posts up.


Neverwinter Knight said:
Congrats gfunk! Happy Honeymooning, too!

As for the storytelling, I agree with Joachim that detailing the fight would not have added much to the story. However, I always love it when you guys go into details! The great thing is that your writing stile is very high level, but I can always tell what's going on DnD-wise. That combination rocks and is not present in most other SHs out there.

Regards,

I
 

log in or register to remove this ad


Joachim

First Post
Grimm leveled this week! Changes since last update are underlined. I am excited about trying out Stand Still in actual combat, seeing if it is worth it or not...

Grimm Grakka (Fighter 6/Exotic Weapon Master 3/Planar Champion 3)
Dervish of the Planes

----------------------------------------------------------------------

Large Giant [Half-Ogre, Oerthian]
Hit Dice: 12d10+48 (118 hps)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 33 (-1 size, +1 Dex, +6 natural, +11 armor, +2 deflection, +3 shield, +1 insight), touch 13, flat-footed 32
Base Attack/Grapple: +12/+23
Attack: +2 Adamantine Spiked Chain +21 melee (2d6+14)
Full Attack: +2 Adamantine Spiked Chain +21/+16/+11 melee (2d6+14) or Flurry of Strikes +19/+19/+14/+9 (2d6+14)
Space/Reach: 10 ft./20 ft.(with Spiked Chain)
Special Attacks: Flurry of Strikes, Attack Ethereal, Exotic Reach, Exotic Trip
Special Qualities: Darkvision 60 ft., Favored Plane (The Abyss), See Invisibility at will
Saves: Fort +17, Ref +10, Will +10
Abilities: Str 25, Dex 14, Con 18, Int 10, Wis 14, Cha 10
Skills: Knowledge (The Planes) +4, Listen +14, Craft (Weaponsmith) +3
Feats: Blindfighting, Cleave, Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Iron Will, Power Attack, Stand Still, Weapon Focus (Spiked Chain), Weapon Specialization (Spiked Chain)
Environment: The Pomarj (previously), Vilhon Reach (currently)
Organization: Solitary, Murder (6-7)
Challenge Rating: 13 (Exp: 81k, +/- as of 06/07/04 Session)
Treasure: Items
Alignment: Chaotic Good
Advancement: By character class
Level Adjustment: +1

This massively muscled humanoid before you stands just over eight feet tall, has drab olive skin covered in strange tatoos, and brandishes a massive spiked chain in his hands. Obviously of giant-ish stock, he observes you cautiously, a spark of cunning in his eyes.

Grimm Grakka was born the product of a rampaging ogre warrior and the poor victim of the ogre's lust. Grimm's mother died during childbirth, and he was raised by her husband, a common blacksmith from the Pomarj area of Oerth. Grimm was recruited by Barret Tremean, a Paladin of Heironeous, to join the Swords of Light. The Swords of Light were a band of good adventurers sworn to fighting all fiend-kind.

Having received his indoctrination into the Swords of Light, the half-ogre is now a warrior of the planes, seeking to beat down evil outsiders wherever they may reside!

Grimm stands just over 8 feet tall and weighs 425 pounds. He speaks Common (Oerthian), Common (Faerunian), Celestial, Draconic, Giant (Oerthian), Infernal, and Abyssal.

Combat

Grimm attacks using his spiked chain. He prefers to attack from the full extent of his reach with the long weapon, using his flurry of strikes ability and attacks of opportunity to decimate his foes.

Flurry of Strikes [Spiked Chain]: When wielding a spiked chain in both hands, Grimm may elect to use a full attack action to make a flurry of strikes. When doing so, he may make one extra attack in the round at his highest attack bonus, but this attack takes a -2 penalty, as do all other attacks made in that round and until Grimm's next turn.

Favored Plane (The Abyss): Grimm has studied the natives of the Abyss extensively. Grimm gains a +1 bonus of Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against an Abyssal native. Likewise, Grimm gains the same bonus on weapon damage rolls against Abyssal natives. In addition, Grimm gains a +1 on Diplomacy and Gather Information checks when interacting with Abyssal natives (yeah, that's gonna happen).

See Invisibility (Su): Grimm has the ability to see invisibility, as per the spell cast by a 5th level sorceror. This ability allows Grimm to see ethereal creatures.

Attack Ethereal (Su): Grimm can transform his spiked chain into a material force effect at will, enabling him to attack creatures on the Ethereal Plane. If Grimm is wielding a magical spiked chain, this ability eliminates the 50% miss chance when attacking an incorporeal foe. This ability begins and ends as a free action.

Exotic Reach [Spiked Chain]: Grimm threatens opponents with cover (except total cover) and may attempt attacks of opportunity against targets with cover.

Exotic Trip [Spiked Chain]: Grimm gains a +2 bonus on the Strength check to trip an opponent when using his spiked chain.

Magic Items of Note(as of June 07, 2004, Session)

+2 Cloak of Resistance, +2 Belt of Strength, +2 Bracers of Health, +2 Adamantine Spiked Chain, +3 Full Plate, +1 Animated Large Steel Shield, +2 Ring of Protection, Ring of Evasion, +2 Amulet of Natural Armor, Boots of Striding and Springing, Deep Red Ioun Stone (+2 Dex), Dusty Rose Ioun Stone (+1 insight bonus to AC), Cape of the Mountebank (in backpack)

Other Items(as of June 07, 2004, Session)

12 Potions of Cure Light Wounds, 6 Potions of Cure Moderate Wounds, 6 Potions of Cure Serious Wounds, 8 Potions of Bless Weapon, 3 Potions of Fly, 1 Potion of Heroism, 1 Potion of Bull's Strength, Locked Gauntlet, Portable Ram, Masterwork Spiked Chain
 
Last edited:



A'vandira Silvermane said:
Good morning NWK,

If you like that combination: "very high level, but I can always tell what's going on DnD-wise" you might wanna check out the Story Hour by ltclnlbrain. Imho it has these same qualities. You can find it in his sig, a few posts up.
Thanks, I'll be sure to check it out!
 

ltclnlbrain

First Post
A'vandira Silvermane said:
Good morning NWK,

If you like that combination: "very high level, but I can always tell what's going on DnD-wise" you might wanna check out the Story Hour by ltclnlbrain. Imho it has these same qualities. You can find it in his sig, a few posts up.

Thanks for the SH pimp-age, A'vandira. It wouldn't have been proper for me to do it myself, so it's nice to see one of my loyal readers do it for me. :) Unfortunately, my Internet connection has been down for the past few days, so I haven't been able to work on updates, but I will post the next one as soon as possible.
 


Joachim

First Post
gfunk said:
I would like to see Rich's next update from Entropy's perspective.

And we get our first post from India...and gfunk thinks that he is going to be able to stay away from us during his clinicals.

I would post from Entropy's perspective, but the problem is that I don't know where Entropy is; i.e. someone needs to update his Story Hour so that we will know how the Lich Queen module turns out...
 

gfunk

First Post
Two words . . . Red Dawn. See if you can figure that one out.;)

P.S. If you need a hint, think of what Amal picked up from Vlaakith.
 
Last edited:

Remove ads

Top