In the Middle of...Somewhere - Characters


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Voda Vosa

First Post
Bonamius the dread



Code:
[B]Name:[/B] Bonamius
[B]Class:[/B] Warlock
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral evil
[B]Deity:[/B] 

[B]Str:[/B] 10 +0 (XXp.)     [B]Level:[/B] 6        [B]XP:[/B] 15000
[B]Dex:[/B] 18 +4 (XXp.)     [B]BAB:[/B] +4         [B]HP:[/B] 29 (1d6+1)
[B]Con:[/B] 12 +1 (XXp.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 1/cold iron
[B]Int:[/B] 12 +1 (XXp.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (XXp.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +0
[B]Cha:[/B] 18 +4 (XXp.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +0    +4    +0    +0    +1    20
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                            [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                       5    +0          +5

[B]Weapon                Attack   Damage     Critical[/B]
Crosbow heavy             +9     1d10          19-20x2
Quarterstaff                 +4     1d6/1d6      20x2
Morningstar                  +5     1d8            20x2

[B]Languages:[/B] Common, Infernal, Abysal

[B]Abilities:[/B] Endrich blast (3d6),  Detect  magic, Damage  reduction,  Deceive  item
	
[B]Feats:[/B] Empowe spell-like abilitie (Eldrich blast), Point black shot, Precise shot, Ability Focus(Eldrich blast) .

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] X/X
[B]Skills               Ranks  Mod  Misc  Total[/B]
Use Magic Device           3    +4          +7
Spellcraft                2    +1          +3
Intimidate               4    +4          +8
Jump                     2    +0          +2
Knowledge(arcana)          2    +1          +3
Disguise                  4    +4          +8
Concentration           6    +1          +7
Bluff                        4    +4          +8

[B]Equipment:                      Cost  Weight[/B]
Mastercraft Morningstar         308gp                   
Mastercraft heavy crosbow     350gp
+1 Chain shirt                     2100gp   
Clothings                   
Cloack of Charisma +2          4000gp  
Gloves of dexterity +2          4000gp
ring of protection +1            2000gp
Tent                                     10gp
Bedroll                                    1gp
Blanquet                                 5sp
Trail rations                             5sp
Rope hemp
Fishhook  
4 potions Cure Light Wounds      200gp

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 15gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B] 500
[B]Max Weight:[/B]           1-33  34-66 67-100 100

[b]Spell DC:[/b] 2 (feat) + 4 (Cha) + Spell Level

 [/B]Invocations:
               Least:[/B] Frightfull Blast, Eldrich apear, Entropic warding
              [B]Lesser[/B]: Brimstone blast 

[B]Age:[/B] 34
[B]Height:[/B] 1.8 meters
[B]Weight:[/B] 60 kg
[B]Eyes:[/B] red
[B]Hair:[/B] black
[B]Skin:[/B] withe

[B]Appearance:[/B] 
Bonamius is somehow tall, and skinny , with penetrating red eyes. His hands are thin and fast. He is very thoughtfull and speculative, and never take others ideas lightly without questioning. His eldrich blasts are used very usually, agains enemies, against stubborn objects which seems not to be in the correct place, and anything that Bonamius think must be destroyed. His evil side is strong, making him a dreadfull rival. 

[B]Background:[/B] 
Born and left alone in a temple of Baccob, Bonamius was given to a humble family when he was a baby. He grew fast and his adoptive family started to see his true nature. The merciless young Bonamius learned to make magic trics and used them with evil purpouses. He shooted birds, cats and anything that moves with his eldrich blast. Soon enough the youngster flee his home, looking for something more than a pathetic farm, and start traveling with no defined goal. His life at the moment was nothing but mercenary jobs, years of isolation, and self-retention in wizards librarys. He learned by himself, the only intewraction with other people usualy involves bluffing, lies or intimidation.
 
Last edited:

Valmun Ourigan

Here he is

Valmun Ourigan

Code:
[B]Name:[/B] Valmun Ourigan
[B]Class:[/B] Sorcerer
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 08 -1 (XXp.)     [B]Level:[/B] 6        [B]XP:[/B] 15,000
[B]Dex:[/B] 14 +2 (XXp.)     [B]BAB:[/B] +3         [B]HP:[/B] 022 (6d4+06)
[B]Con:[/B] 12 +1 (XXp.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 11 +0 (XXp.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 09 -1 (XXp.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 21 +5 (XXp.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +X    +X    +2    +X    +X    +X   12
[B]Touch:[/B] 12             [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      5    -1          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger(mstwk)             +3     1d4-1     19-20/x2
Lt. X-bow(mstwk)          +6     1d8       19-20/x2
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common

[B]Abilities:[/B] Summon Familiar

[B]Feats:[/B] Weapon Focus(Ranged Spells), Ranged Spell Specialization, Sudden Extend, Sudden Maximize

[B]Skill Points:[/B] 27       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              9    +1          +10
Bluff                      9    +5          +14
Spellcraft                 9    +0          +9
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
Cloak of Charisma(+2)    	4000gp   2lb
Wand of Cat's Grace(49 chg)     4500gp   0lb
Handy Haversack                 2000gp   5lb
5 potions Cure Light Wounds      250gp   (5oz)
5 potions Mage Armor		 250gp	 (5oz)
5 potions Protection From Evil	 250gp	 (5oz)
1 potion Delay Poison		 300gp   (1oz)
1 potion Bear's Endurance	 300gp   (1oz)
Masterwork Dagger		 302gp   1lb
Masterwork Light  Crossbow 	 350gp	 4lb
10 Bolts			   1gp	 1lb
10 Admantine Bolts		  61gp   1lb
Bedroll 			   1sp   (5lb)
2 Winter Blankets                  1gp   (6lb)
2 bags Caltrops			   4gp	 (4lb)
Flint and Steel                    1gp   -
Small Steel Mirror                10gp  (.5lb)
2 Belt Pouches 			   2gp   1lb
20 days Rations 		  10gp  (20lb)
200’ silken rope                  40gp  (20lb)
Grappling hook                     1gp  (4lb)           
2 lbs. Soap                        1gp  (2lb)          
Shovel                             2gp  (8lb)				
3 Waterskins                       3gp  (12lb)
2 Anti-Toxin 			 100gp   -
20 Sunrods                        40gp  (20lb)
100 Tindertwig                   100gp   -
1 Explorer's Outfit		   -	 8lb	
2 Explorer’s Outfits              20gp  (16lb) 
1 Cold Weather Outfit              8gp  (7lb)
1 Spell Component Pouch            5gp    2lb
	

[B]Total Weight:[/B]25lb      [B]Money:[/B] 87gp 9sp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               26   53   80   160   400

[b]Sorcerer Spells Per Day:[/b]6/7/6/4
[b]Sorcerer Spell DC:[/b] 15 + Spell Level
[b]Sorcerer Spells Known:[/b]
[i]0-lvl:[/i]Detect Magic, Read Magic, Light, Mending, Prestidigitation, Mage Hand
[i]1-lvl:[/i]Lesser Orb of Acid, Shield, Magic Missile, Charm Person
[i]2-lvl:[/i]Protection from Arrows, Scorching Ray 
[i]3-lvl:[/i]Slow
[i]4-lvl:[/i]
[i]5-lvl:[/i]
[i]6-lvl:[/i]
[i]7-lvl:[/i]
[i]8-lvl:[/i]
[i]9-lvl:[/i]

[B]Age:[/B] 23
[B]Height:[/B] 5'9X"
[B]Weight:[/B] 155lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

[B]Appearance:[/B] Valmun is a very handsome, charismatic man. He is of average height, though a bit thin. He wears a rather flamboyant crimson cloak, and his black hair is long and flowing, his goatee neatly shaped and trimmed. His green eyes are usually sparkling with amusement, perhaps at some private joke he is playing on the world.

[B]Background:[/B] Valmun comes from the eastern parts of the Great Empire. He grew up on the streets of a large city, where he learned to lie and put up a good front, to cover his relative physical frailty, and to get him out of the trouble his lack of common sense occasionally got him into.

As his sorcerous powers began to develop, Valmun managed to get himself into a group of neophyte adventurers, leaving his home and never going back. He never was trained formally, learning as he went along. Eventually he got something of a reputation as a monster killer, especially of trolls, which he took a certain perverse pleasure in roasting. 

Recently, he took a commission for a lordling in the western islands, to help clear out a lair of goblins.  The expedition was successful, and he was taking ship back to the empire when the attack took place.

He loves to tell tall tales, and is always amused when people believe them, which happens fairly often. He is a very accomplished liar. Otherwise he is quite friendly, laughing a lot, since he finds many things very amusing.  Laws and rulers, in particular, tend to make him chuckle.
 
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stonegod

Spawn of Khyber/LEB Judge
Code:
[B]Name:[/B] Jan
[B]Class:[/B] Swashbuckler 3/Fighter 3
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 6        [B]XP:[/B] 15000
[B]Dex:[/B] 20 +5 (16p.)     [B]BAB:[/B] +6         [B]HP:[/B] 31 (6d10-6)
[B]Con:[/B]  8 -1 (00p.)     [B]Grapple:[/B] +8     [B]Dmg Red:[/B] NA
[B]Int:[/B] 15 +2 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] NA
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] NA
[B]Cha:[/B]  8 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] NA

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +5    +0    +1    +1    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    -1          +5
[B]Ref:[/B]                       2    +5          +7
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
[i]+1 elven thinblade[/i]         +13    1d8+5      18-20x2
mwk dagger                 +12    1d4+4      19-20x2
mwk lt. x-bow              +12    1d8        19-20x2

[B]Languages:[/B] Common, Elven, Goblin

[B]Abilities:[/B] Grace +1, Insightful Strike

[B]Feats:[/B] Combat Expertise, Dodge, Exotic Weapon Proficiency (Elven Thinblade), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (Elven Thinblade)

[B]Skill Points:[/B] 57       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                   8.5    +4    +2    +14
Climb                       9    +2          +11
Escape Artist             8.5    +4          +12
Jump                        6    +2    +2    +10
Perform (act)               3    -1           +2
Sense Motive                6    -1           +5
Tumble                    8.5    +4    +2    +14
Use Rope                    6    +4          +10

[b]Equipment:               Cost  Weight[/B]
[i]+1 elven thinblade[/i]      2400gp    3lb
[i]bracers of armor +1[/i]     1000gp    1lb
[i]gloves of dexterity +1[/i]  4000gp     --
[i]ring of protection +1[/i]   2000gp     --
[i]amulet of nat. arm +1[/i]   2000gp     --
mwk dagger               302gp    1lb
mwk lt. x-bow            335gp    4lb
50 bolts                   5gp    5lb
sunrods (2)                4gp    2lb
belt pouch                 1gp   .5lb
waterskin                  1gp    4lb
silk rope (100ft)         20gp   10lb
4 [i]potions of mage armor[/i]  100gp    --
2 [i]potions of cure mod[/i].   600gp    --
mwk manacles              50gp    2lb

[B]Total Weight:[/B]33.5lb    [B]Money:[/B] 82gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 5'6"
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Almost sickly pale
[sblock=Advancement]L1->Swashbuckler 1 HP: 9 (1d10-1) SP: +28 (4x4+1x4+2x4)
Skill Balance +4, Climb +4, Escape Artist +4, Jump +1, Perform (acting) +3, Sense Motive +4, Tumble +4, Use Rope +4
Abilities: Str 14 (6pts), Dex 18 (16 pts), Con 8 (0pts), Int 14 (0pts), Wis 8 (0pts), Cha 8 (0pts)
Feats: Dodge, Mobility (Human Bonus), Weapon Finesse (Class Bonus)

L2->Fighter 1 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Feat: Exotic Weapon Prof: Elven Thinblade

L3->Swashbuckler 2 HP: 6 (1d10-1) SP: +7 (4+1+2)
Skill Balance +1, Climb +1, Escape Artist +1, Jump +1, Sense Motive +1, Tumble +1, Use Rope +1
Feats: Weapon Focus (elven thinblade)
Other: Grace +1

L4->Fighter 2 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Abilities: +1 Int
Feat: Combat Expertise (Class Bonus)

L5->Swashbuckler 3 HP: 6 (1d10-1) SP: +7 (4+1+2)
Skill Balance +1, Climb +1, Escape Artist +1, Jump +1, Sense Motive +1, Tumble +1, Use Rope +1
Other: Insightful Strike

L6->Fighter 3 HP: 5 (1d10-1) SP: +5 (2+1+2)
Skill Balance +1cc, Climb +1, Escape Artist +1cc, Jump +1, Tumble +1cc
Feat: Spring Attack[/sblock]

Appearance and Personality
Jan looks to be a hunted man---he has a haggard look on his face, scraggly red hair, and a skin so pale he is either sick of a rare visitor to the sun. His clothes, underneath their soil, are the finest of elven fashion. However, what is most telling are the shorn fragments of well-made manacles still around his wrists---the sign of an ex-slave. His keen blue eyes show the sign of intelligence, he moves with the reflexes of one who has been beaten too many times, and his small frame belies a wiry strength.

Jan is very uncommunicative sort, saying as little as possible. He volunteers nothing about his past by refusing to talk about it. He seems to be an astute judge of character, however, and does not react well to lies or threats.

Background
Jan grew is the son of two poor servants of a far-off merchant town, barely eking a living. The boy was always small and frail, though with a keen mind and naughty temperament. This caused him great trouble while in the midst of a prank at his parent's employ---his wily contraption ended up scaring the face on an elven noble's son. Instead of killing him outright, the noble---a noted hater of humans---took the boy into slavery as punishment. In a twisted sort of game, the boy's chaotic streaks were beaten out of him and his natural talents were turned to gladiatorial entertainment. The elven lord had him trained in an exotic, fluid form of elven combat using their trademark thinblades, using the boy's adaptability and malleability to show up his rivals.

This was Jan's life for countless years. Though he always dreamed up escape, the lord's magic defenses always proved too much for him. However, fate stepped in on a recent sea voyage. Unknown assailants attacked the ship, wrecking it on a foreign shore. Shackled, the young man was left for dead by his master to drown in below-deck. However, Jan was able to free himself and dragged himself ashore, ready to start his new life.

Jan has no idea what happened to his master. He hopes the lord died in the attack, but secretly fears this is not so.

Tactics
Elusive combatant---charge in via tumbling/climbing/balancing then use Spring Attack and Mobility to wear down the target. Combat Expertise and potions of mage armor as appropriate for heavy hitters.
 
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ethandrew

First Post
Code:
[B]Name:[/B] Brutus "Slim" Carnation
[B]Class:[/B] Bard 1 | Rogue 1 | Mountebank 4
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] None

[B]Str:[/B] 11 +0      [B]Level:[/B] 6        [B]XP:[/B] 15400
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +4         [B]HP:[/B] 29 (5d6+12)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +4     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 +0      [B]Init:[/B] +2        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 19 +4      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       5    +2          +7
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Keen Rapier            +7        1d6+1   15-20x2
Longbow                   +6        1d8     x3

[B]Languages:[/B] Common, Elven, Draconic, Celestial

[B]Abilities:[/B] Tongue of the Devil, Alterego, Sideslip, Bardic Music, Bardic Knowledge,
                  Countersong, Fascinate, Inspire Courage +1, Sneak Attack +2d6, Trapfinding

[B]Feats:[/B] Skill Focus (Bluff), Deceitful, Weapon Finesse, Skill Focus (Perform)

[B]Skill Points:[/B] 84       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance         – 4 (2 Dex + 2 Synergy)
Bluff           – 22 (9 Ranks + 4 Cha + 3 Skill Focus + 3 Int Bonus + 3 Circlet of Persuasion)
Diplomacy       – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Disguise        – 20 (9 Ranks + 4 Cha + 2 Deceitful + 2 Synergy + 3 Circlet of Persuasion)
Escape Artist   – 7 (5 Ranks + 2 Dex)
Forgery         – 5 (3 Int + 2 Deceitful)
Gather Info     – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Hide            – 7 (5 Ranks + 2 Dex)
Intimidate      – 9 (4 Cha + 2 Synergy + 3 Circlet of Persuasion)
Jump            – 2 (0 Str + 2 Synergy)
Know. Local     – 12 (9 Ranks + 3 Int)
Listen          – 5 (5 Ranks + 0 Wis)
Move Silently   – 7 (5 Ranks + 2 Dex)
Perf. Comedy    – 15 (5 Ranks + 4 Cha + 3 Skill Focus + 3 Circlet of Persuasion)
Search          – 4 (1 Rank + 3 Int)
Sense Motive    – (9 Ranks + 0 Wis)
Sleight o' Hand – 13 (9 Ranks + 2 Dex + 2 Synergy)
Spellcraft      – 4 (7 Ranks + 3 Int)
Spot            - 0 (0 Wis)
Tumble          – 11 (9 Ranks + 2 Dex)
Use Rope        – 4 (2 Dex + 2 Synergy)


[B]Equipment:               Cost[/B]
Mithral Chain Shirt      2100gp
+1 Keen Rapier           2320gp
Cloak of Charisma +2     4000gp
Circlet of Persuasion    4500gp
Longbow - 40 Arrows      77gp

[B]Money:[/B] 3gp

                                  [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                       38    76    115  115  575

[b]Bard Spells Per Day:[/b] 2
[b]Bard Spell DC:[/b] 14 + Spell Level
[b]Bard Spells Known:[/b]
[i]0-lvl:[/i] 4; Prestidigitation, Mending, Mage Hand, Know Direction


[B]Age:[/B] 22
[B]Height:[/B] 5'3"
[B]Weight:[/B] 122lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Fair

[B]Appearance:[/B] Slim is quite small for an adult human, but he doesn't let that stop him.
                   He has an amazing smile which he flashes with malevolence. He keeps his 
                   face unnaturally smooth, like he has never had whiskers in his life. His
                   thick black hair he keeps short, barely enough to grip with your hand,
                   and it sits unruly on top of his head, shooting every which way. He has
                   eyes of a vibrant aquamarine that shine from behind his long lashes.

[B]Background:[/B] Brutus “Slim” Carnation has always been better at being someone other 
                   than himself. In time he honed this escapism into a hobby, a talent, and
                   finally an asset. He dabbled some in drama and street performance, yet it
                   was mundane for Slim, not enough thrill involved. Sure, he could make 
                   some decent coin if he stayed out in the market all day and juggled, told
                   stories, or even cut a few purses, but it got old for him, and quickly at
                   that. Of course, his shift in professions was facilitated by being caught
                   stealing, but it was less detrimental and more “closing one door while 
                   opening another.”

                   It didn’t hurt that those who caught him were looking for someone with 
                   quick hands, and the fact that he could impersonate anyone certainly 
	      helped his cause. Over time they honed his abilities, teaching him how to
	      ascertain opportunities and how to capitalize on them. Mundane jobs lined
	      up one after another, and Slim glided through them, conning one person, 
                   seducing the next. 

	      His last task was an immersive one: he was to impersonate an on-site 
	      valet at a very wealthy merchant’s estate. Slim infiltrated the position 
	      with remarkable ease and continued to learn the routine of the household
	      over the course of a month. When the proper time came, late one evening 
	      Slim allowed a small retinue of accomplices into the mansion where they
	      headed straight for the vault. He quickly disabled the trap and entered
	      through the secret door leading in. This much he had studied and prepared
	      diligently, having witnessed it accomplished a few times from the shadows.

                   However, that is where the familiarity ended. He found himself in another
	      room, without doors or windows, save the one they just entered through. 
	      After a few minutes, one of Slim’s partners found a small button in the 
	      wall roughly 7 feet up. With joy he pushed it and found to everyone’s 
	      horror that the trapdoor snapped shut and the floor started sliding out
	      of the room, under one of the walls. One by one the group fell into the 
	      small trap, piling atop each other. Darkness covered them and in no 
	      amount of time they were being pulled out of the pit by the city watch, 
	      all of them bound and gagged.

	      Slim, as it would be, was not entirely without luck that evening. As he 
	      was being transported to the prison, he managed to break free from his
	      bindings. After doing so, he ran off into the alleyway before any guards 
	      realized what had occurred. Recovering quickly they were after him down 
	      the alley, but all they could find was a small girl with short hair 
	      crying, crying about being lost and wanting her mommy. The guards largely
	      ignored her, having a criminal hiding around. One took the girl to the 
	      street and told her to walk away in case anything bad happened in the 
	      alley and then the guard proceeded to move down into the alley again… 
	      such civil service.

	      Once in the street, Slim laughed it off and set his partner’s free 
	      without letting the guards see. They all proceeded to a tavern and drank
	      and laughed their night’s exploits. However, they all soon found that the 
	      wealthy merchant had hired some folks to track them down individually. 
	      These folk were less than kind, and one by one, those who were captured 
	      in the vault went missing. After the first three, the rest were curious 
	      and cautious, not knowing what was occurring, until a severed head 
	      appeared mounted to a pike in the middle of an alley in a disreputable 
	      part of town.

	      Not wanting to meet the same fate, Slim talked his way onto a ship, bound
	      for new lands, new places. He was able to convince them he was noble and
	      was being sent as a diplomat, so he got very comfortable lodging on the
	      trip.
 
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EvolutionKB

First Post
Code:
[B]Name:[/B] Victor Rizkad
[B]Class:[/B] Dragon Shaman5/Marshal1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] -

[B]Str:[/B] 12 +1            [B]Level:[/B] 5/1        [B]XP:[/B] 15400
[B]Dex:[/B] 11 +0            [B]BAB:[/B] +3         [B]HP:[/B]  66(5d10+1d8+30)
[B]Con:[/B] 20 +5 (+1p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 1/- until 10 hits
[B]Int:[/B] 10 +0            [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 6  -2            [B]Init:[/B] +5        [B]Spell Save:[/B] -
[B]Cha:[/B] 16 +3            [B]ACP:[/B] -         [B]Spell Fail:[/B] -%

                      [B]Base  Armor Shld  Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +0    +0    +0    +0    +0      15
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 6    +5     +1      +12
[B]Ref:[/B]                  1    +0     +1      +2
[B]Will:[/B]                 6    +4     +1      +11

[B]Weapon                  Attack   Damage     Critical[/B]
Longspear+1                 +5      1d8+2         20x3     +1 acid damage from crystal, if opponent closes and Victor succeeds on his AoO, he does double damage, 2d8+4
Handaxe                     +4      1d6+1         20x3
Light hammer(melee)         +4      1d4+1         x2
Light hammer(ranged)        +3      1d4+1          x2     Range 20'

[B]Languages:[/B] Common

[B]Abilities:[/B] Breath weapon(Cone of Acid 15')3d6 damage, Reflex DC:19 for half.  Skill focus(Bluff), Draconic Aura +2(Senses, Vigor, Energy Shield)
Energy Shield:  Creatures Striking Victor or his allies within 30' with natural or non-reach melee weapons take 4 points of acid damage.
Vigor:  Victor or his allies within 30' gain fast healing 2 until they are at 50% of their total hp.
Senses:  Victor and his allies within 30' gain a +2 bonus on spot, listen, and initiative checks.
Draconic Adaptation(Ex):  Victor can breathe underwater indefinately and can freely use spells and abilties underwater.
Draconic Resolve(Ex):  Victor is immune to paralysis and sleep effects as well as the frightful prescence of dragons.
Marshal Minor Aura:  Motivate Dexterity:  Victor and his allies within 60' gain a +3 bonus on all dex skill and ability checks as well as on initiative.
Beguiling Influence:  Victor gains a +6 bonus on Bluff, Diplomacy, and Intimidate checks.
[B]Feats:[/B] Skill Focus(Bluff)*, Skill Focus(Diplomacy), Endurance, Steadfast Determination, Ability Focus(Breath weapon)*, Clinging breath         *Bonus feat

[B]Skill Points:[/B] 29       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       9      +3    +9     +21
Diplomacy                   0      +3    +11     +14
Intimidate                  9      +3    +8     +20
Hide                        9      +0    +3     +12     
Move silently               0       0    +3     +3
Spot(aura included)         1      -2    +2     +1
Listen(aura included)       1      -2    +2     +1



[B]Equipment:               Cost  Weight[/B]
Mithral Chain Shirt +1     2100gp     10lb
Amulet of Health +2        4000gp      1lb
Longspear +1               2305gp      9lb
Steadfast Boots            1400gp      1lb                     
Dragon Sprit Cincture      2000gp       -
Least Crystal of Acid assault 600gp -
Backpack                      2gp      2lb
Bedroll                       5sp      5lb
Belt Pouch(2)                 2gp      1lb
Waterskin                     1gp      4lb
Handaxe                       6gp      3lb
Light Hammers(2)              2gp      4lb
Least Ironward diamond        500gp    -

[B]Total Weight:[/B]40lb      [B]Money:[/B] 32gp 5sp 0cp

                           [B]Lgt   Med    Hvy     Lift    Push[/B]
[B]Max Weight:[/B]           <43   44-86  87-130   260      650


[B]Age:[/B] 23
[B]Height:[/B] 6'6"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tan

[B]Appearance:[/B] XXXX
Tall and lanky, Victor towers over most people.  Although big, he is light on his feet, and a smell of chlorine hangs in the air around him.  Nevertheless, he is an inspiring figure on the battlefield.

[B]Background:[/B]
Victor sought revenge after some assassin's killed his friends.  He followed them to a ship and waited for the right moment to strike.  when the crew found the bodies, Victor was suspected and put into the hold until land was reached where justice could be served.
 
Last edited:

Legildur

First Post
HPS 27/31
Code:
[B]Name:[/B] Yarra the Watchful
[B]Class:[/B] Rog5/Ftr1
[B]Race:[/B] Human
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Fharlanghn

[B]Str:[/B] 11 +0            [B]Level:[/B] 6        [B]XP:[/B] 15,400
[B]Dex:[/B] 18 +4 (+1p.)     [B]BAB:[/B] +4         [B]HP:[/B] 31 (5d6+1d10+6)
[B]Con:[/B] 12 +1            [B]Grapple:[/B] +4     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2            [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 11 +0            [B]Init:[/B] +4        [B]Spell Save:[/B] +0
[B]Cha:[/B]  6 -2            [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +4    +0    +0    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +1    +5
[B]Ref:[/B]                       4    +4    +1    +9
[B]Will:[/B]                      1    +0    +1    +2

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Light Crossbow        +10      1d8+3     19-20/x2
dagger                    +4      1d4+0     19-20/x2

[B]Languages:[/B] Common, Giant, Goblin.

[B]Abilities:[/B] Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.

[B]Feats:[/B] Point Blank Shot, Crossbow Sniper, Dead-eye Shot, Precise Shot,
Weapon Focus (light crossbow).

[B]Skill Points:[/B] 93       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    6    +4    +2    +12
Climb                      8    +0    +2    +10
Disable Device             9    +2    +2    +13
Escape Artist              8    +4          +12
Hide                       8    +4          +12
Jump                       5    +0    +2     +7
Listen                     8    +0           +8
Move Silently              8    +4          +12
Open Lock                  8    +4    +2    +14
Search                     9    +2    +5    +16
Spot                       8    +0           +8
Tumble                     8    +4    +2    +14

[B]Equipment:                 Cost  Weight[/B]
+1 Light Crossbow         2335gp    4lb
Mithral shirt             1100gp   10lb
Gloves of Dexterity +2    4000gp    -lb
Cloak of Resistance +1    1000gp    1lb
Ring of Sustenance        2500gp    -lb
Goggles of Minute Seeing  1250gp    -lb
Potion of Invisibility     300gp    -lb
Potion of CLW               50gp    -lb
Potion of CLW               50gp    -lb
Thieve's Tools masterwork  100gp    2lb
Climber's kit               80gp    5lb

Bolts (13)                   2gp    1lb
Dagger                       2gp    1lb

Antitoxin (2)              100gp    -lb
Backpack                     2gp    2lb
Everburning Torch          110gp    1lb
Pouch, belt                  1gp    0.5lb
Rope, silk (50ft)           10gp    5lb
Traveler's outfit            1gp    5lb

[B]Total Weight:[/B]36.5lb      [B]Money:[/B] 7gp

                         [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               38   76   115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'6"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] tanned

[B]Appearance:[/B] ?

[B]Background:[/B] Idle and unemployed, Yarra slipped into a life of petty crime through boredom and necessity. His activities came to the attention of the local guild, who, seeing his potential, took him under their wing and groomed him in the way of the street. As his prowess increased, he eventually started to take control of some of the missions the guild undertook. And Yarra would use his skills to cover his charges from interference, particularly if they were caught in the act. As the Guild's power increased, they increasingly turned to more violent jobs, which sat poorly with the still young Yarra. And while he hasn't taken the final step, he is certainly looking for a way to now leave his youth behind.

+400xps 4 ghouls on beach 5Jun07
-3 bolts 4 ghouls on beach 5Jun07
+360xps large zombie 1Aug07
-4 bolts large zombie 1Aug07
[sblock=crossbow sniper]Gain bonus on damage with crossbow equal to 1/2 Dexterity bonus.
Maximum range of Sneak Attack increases to 60ft when using crossbow.[/sblock][sblock=deadeye shot]If you ready a ranged attack to occur when an ally strikes a particular target, and your ally succeeds, that target loses his Dexterity bonus to AC against your attack.[/sblock]
 
Last edited:

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