That's exactly what I was trying to do. That chart is actually pretty handy. I like the idea of just having the tier progression numbered sequentially, too. I could just use a small chart next to it, then, to describe the tiers ("Tier one is considered the "apprentice's" tier," and so on). I get...
Yeah, I think it could get a little complicated, but most of those tables would be on the GM side. And I'm trying to keep it loose, more guidelines than hard and fast rules. I want to do the PF thing and have a bunch of options so it appeals to a wider variety of play styles.
That is an...
What about this? We count all uses of a skill towards advancing that skill (which naturally slows down a bit as you approach higher levels).
As for not all skills really needing a Mastery test, what if I establish three categories of skills, each with a different advancement path at the end...
Yeah, I don't like the cross-class skills either, which is why I tried to bury the mechanic behind progression through use. Yes, there are class skills, but rather than costing more points to rank up, it simply takes more uses to learn. I was leaning into the FNFF/Interlok mechanic which uses...
I get it. It’s more about getting players to think about something other than just min-maxing and opens the door for the players to come up with their own goals in-game that they would like to pursue, which in turn gives the GM more hooks to grab onto for storyboarding the campaign and filling...
So, I wanted to revamp the 3.5e skill rules a bit. There's several flaws that we all know about and I've yet to see a fix. You know them--point dumping ("Oh, look! My non-magic user suddenly knows how to use magical devices just in time to activate this rod!"), unexplained rises in ranks players...
Like I said, check back every few weeks because their inventory changes. No idea how they even stay in business with as cheap as some of their books are, and it's not just RPGs--it's everything. I've gotten some incredible deals on historical books about castles and other stuff, like the two...
I got you, mang. Check this out:
https://www.hamiltonbook.com/the-game-masters-book-of-traps-puzzles-and-dungeons-hardbound_4
They now charge shipping (but it's cheap) so load up!
Not sure if y'all are aware of it, but Hamiltonbooks dot com has some amazing deals. I just picked up two hardbound books (The Gamemaster's Book of Astonishing Random Tables and The Gamemaster's Book of Traps, Puzzles and Dungeons) for $6.95 a piece (they're normally around $25 a piece)...