Well, I won't DM 4e if it takes as much or more work than DMing 3e. Everything WOTC has said makes it seem like that isn't the case, but in the end I'll have to see it to be sure. I'm not DMing 3e now for that very reason. If it is significantly easier than I'll start DMing again.
As far...
You know what? I prefer:
Priest instead of Cleric
Warrior instead of Fighter
Berserker instead of Barbarian
Mage instead of Wizard
But I haven't started threads about all of these. Why? Because no one cares, and it isn't going to change a damn thing. Here's what you do: When 4e comes...
I'll buy 4e. I won't buy 3.75, not because I don't think it's D&D, or it's not the official version. Just because I think it's a waste of money. How long do you think 3.75 can last? Even Paizo probably wouldn't continue supporting it for more than a year. They're not a charity organization...
Well a completely separate division of the company gave us the name 'Gleemax'. The arm that actually brings in most of the profits. That came from the MTG developers, not the D&D people - I don't think there's any crossover in terms of people working on both games aside from artists. I've...
Warlord = Healer and Cleric = Healer makes a lot of sense if they finally go all the way in treating hit points as exactly what D&D has always said they are: a combination of physical resilience plus skill, luck and fatigue.
So the cleric can restore hit points by healing you of wounds and...
Well since they've already chosen the town I voted for what I think they picked, not necessarily what I wish they would have picked. It is "more iconic than Saltmarsh" so to me that says it's pretty much down to the Keep and Hommlet.
I'm going with Hommlet.
Because AD&D > BD&D! Suck it...
It should be no problem to do Vancian magic in 4e. Simply change all the 1/encounter spells into either 4/day, or 4 equivalent spells each 1/day. Problem solved. Of course then you're stuck with 3.x's problems with the 4 encounters per day assumption, but if you've already learned to handle...
I think a default setting which includes outer space is a bad idea. That might fit some fantasy games, but definitely not all. It's the same reason psionics aren't in the core rules, and probably never will be again: lots of people don't want sci-fi elements mixed in with their fantasy. Also...
I'd be fine with there being no such thing as a bow specialized fighter in 4e. If you want to specialize in melee, play a fighter. If you want to specialize in archery, play a ranger. That would be cool, and support them being separate roles. As far as wilderness skills being attached to...
"Blasting" could just be due to ranger damage being increased to the point where the old standby "plinking" was no longer applicable. But if rangers are actually tying dynamite to their arrows like the good ol boys and Rambo, this is indeed disturbing.
I don't think 3e was a reversal of Skills and Powers. I see it more as taking the lessons learned and redoing it in a way that made more sense.
Instead of using a point system to customize characters extensively (which led to the most rdiculous min-maxing I have ever seen in my life, I kid you...