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PC: I Charge the hobgoblin...
DM: ok...your turn is over
PC: But I wanted to hit the hobgoblin with my greataxe
DM: Then you shouldn't have charged him and just casually walked up to him
Stupid rule and makes no sense to end your turn as soon as you decide to charge. You have a certain amount...
First I don't lie. Second I'm not talking about other people's experience, but my own. I had 1 character near death at lvl1 while there rest was still ok. Against Irontooth two players were close to dying, but other than that everyone was still ok. In later adventures we had a few more times...
Pfew was getting worried I read the books wrong when the use of AP was mentioned.
As a Half Orc Barbarian I start with either Howling Strike which does the 1[w]+1d6+str mod followed by a Furious Assault 1[w]. This usually doesn't kill an opponent, but will get him way past bloodied. Unless you...
It would be nice if you actually put things in proper perspective.
Running through a ToH won't work because characters can hardly die in 4e. You get tons of health, a dozen healing surges and if you run out of that you simply take a rest and regain it all back. The players are nigh un-killable...
i wonder what WoTC will do about this ToH. Traps and poisons in 4e are done pathetically. They are hardly a threat. Just jump in, take the damage, yawn and move on. It is a shame when you look at how good the rest of 4e is.
Howling Strike
Hit: 1[W] + 1d6 + Strength modifier damage.
Avalanche Strike
Hit: 3[W] + Strength modifier damage
Furious Assault
Effect: The attack deals 1[W] extra damage
Still don't see anything wrong with my list of actions.
Character + lvl 4 is the margin. Anything higher is overpowering.
This applies to magic item and encounters.
A monster at such a lvl becomes nigh impossible to hit. And items are too powerful
a Lvl5 potion is char lvl1+4 so is acceptable.
Half orc Racial powers
Swift Charge: You gain a +2 bonus to speed when
charging
Furious Assault: You have the furious assault power.
Furious Assault
Your monstrous wrath burns inside you, giving strength to your
attack.
Encounter
Free Action Personal
Trigger: You hit an enemy
Effect: The attack...
Too much history, too many NPC's, too much lore...
That never has bothered me before. The authors of all those novels are DM's writing about their campaign. They make their own NPC's and give their interpretation of cities. This doesn't mean that you have to use that in your campaign. It is an...
Realized last night...there aren't proper poisons. Guess it is time to use the few poisons out there as templates and start an attempt at converting the Drow Poison Guide from previous editions ;)
What I also miss is that monsters buff up before a fight with their flavorful buff elixirs. Sure...
A Swift Charge will allow 1 standard melee attack at the end of it. So when the barbarian kills he can swift charge over to the next opponent. Then he attacks with a melee basic. This Swift Charge+Basic Melee Attack can be used only once per encounter and when the barbarian actually killed the...
I find this a non-reason. I can't belief what people are complaining about and how on earth their battles take so long. What the hell are such people doing that causes a battle to last that long? :S
You want simple combat that do so. Most relatively normal encounters last 4-5 rounds at most...
Rewards like awarding keeps and land can be done in 4e as well. Now that all skills are more thrown on 1 pile it has become harder to give a +2 religion check to a certain cult of the adventuring party has been through a long hard ordeal regarding that cult. Small rewards like that have been...
What I miss mostly is in the fluff department. I miss spell scrolls, wands of summoning, wands of healing with a few charges, spell wands with charges... but nothing that can't be made by the DM himself using 4e mechanics and fluff it up.
What I also miss are proper 4e adventure modules. Most...
Well it seems there are a few converted adventures out there. If it is ok with everyone I'd like to dub this thread into a "project" to convert adventures. Let's begin with Sons of Gruumsh since that is one I've done mostly already. If others are willing to assist, but lack the module I can send...