Henry
Autoexreginated
A couple of comments:
DM Fiat - Personally I don't feel like I'm missing it. I used to feel like I was missing it from the latter half of 3E, but not from OD&D, AD&D, or 4e, really. For me, it brought it back.
Gygaxian flavor - I think I'll always miss that.
Plethora of Settings - give 4e a few years, and I have a feeling that won't feel missing, if they stick to their current plan.
OGL - Hell, yeah.
For MY list:
I miss the random tables of craziness from AD&D - potion miscibility, that random 1 in 1000 chance you'd roll a helm of brilliance on the magic items, or the random harlot table More seriously, it has tables of random chaos like that which gave it some of its fun flavor for me in the day, and I feel like newer generations could benefit with a little random craziness in their RPGs.
The other thing I miss most is the OGL, without a doubt. In a world where the 4E rules embraced an OGL from the get-go, you'd have the Mutants and Masterminds of 4E by now, or the beginnings of the evolution of the game rules to something even greater, faster than the current design team could carry it. I still say the greatest example of the success of the OGL was Mike Mearls.
Last thing I miss most is the ease of designing new stuff for D&D. The balance issues of the rules now make me feel as if they dictate waiting for WotC to release something, rather than doing up some homebrew myself. I have no problems from the DM side, but wanting to design my own powers or classes or feats? I just don't have that kind of time...
OD&D - DM Fiat as the default rule. Simplicity.
BECMI - Immortal play (I know, I know, we've got Epic levels but not immortal).
1ed - Gygaxian flavor/idiosyncrasies. Lots of useless but interesting information (e.g. the DMG, Best RPG Book Ever).
2ed - Plethora of settings. Class creation guidelines in DMG.
3ed - OGL!!! Density of words per page. Millions of hardcovers.
DM Fiat - Personally I don't feel like I'm missing it. I used to feel like I was missing it from the latter half of 3E, but not from OD&D, AD&D, or 4e, really. For me, it brought it back.
Gygaxian flavor - I think I'll always miss that.
Plethora of Settings - give 4e a few years, and I have a feeling that won't feel missing, if they stick to their current plan.
OGL - Hell, yeah.
For MY list:
I miss the random tables of craziness from AD&D - potion miscibility, that random 1 in 1000 chance you'd roll a helm of brilliance on the magic items, or the random harlot table More seriously, it has tables of random chaos like that which gave it some of its fun flavor for me in the day, and I feel like newer generations could benefit with a little random craziness in their RPGs.
The other thing I miss most is the OGL, without a doubt. In a world where the 4E rules embraced an OGL from the get-go, you'd have the Mutants and Masterminds of 4E by now, or the beginnings of the evolution of the game rules to something even greater, faster than the current design team could carry it. I still say the greatest example of the success of the OGL was Mike Mearls.
Last thing I miss most is the ease of designing new stuff for D&D. The balance issues of the rules now make me feel as if they dictate waiting for WotC to release something, rather than doing up some homebrew myself. I have no problems from the DM side, but wanting to design my own powers or classes or feats? I just don't have that kind of time...