Realized last night...there aren't proper poisons. Guess it is time to use the few poisons out there as templates and start an attempt at converting the Drow Poison Guide from previous editions
What I also miss is that monsters buff up before a fight with their flavorful buff elixirs. Sure you can use Adventure Vault alchemical elixirs to put an extra effect on weapons or give opponents wondrous figurines to summon additional help...but where are the buffs like bulls strength, temporal invisibility etc?
Those are usually listed as skills the monsters can use. So once more...I miss some fluff/flavor in 4e.
What I also miss is that monsters buff up before a fight with their flavorful buff elixirs. Sure you can use Adventure Vault alchemical elixirs to put an extra effect on weapons or give opponents wondrous figurines to summon additional help...but where are the buffs like bulls strength, temporal invisibility etc?
Those are usually listed as skills the monsters can use. So once more...I miss some fluff/flavor in 4e.