I just want to interject that Firbolgs and Goliaths don't have to be reflavored as half-ogres, they can just be Firbolgs and Goliaths. The Graygem means that any monster or player race can be found in Krynn. The only reason orcs and drow are banned from Krynn is because the original designers...
Depending on what its abilities are you might be able to use the scout as a fighter subclass even if it is a rogue subclass. I've done it before with certain subclasses that don't rely hugely on class abilities. Totem Barbarian build tacked onto a ranger, assassin tacked on to a fighter, etc...
The Triton is OUTRAGEOUS! I think I will call my first adventure "The time I made too many Batman Brave and the Bold references!"
Seriously though, water control magic and telepathy with sea creatures. Now combine it with a 4 elements monk (water only) and you've got D&D Aquaman!
Actually 3e had a sort of successor in the Forest Giant (MM2 I think), which looked like a green haired elf woman with small trees around her for scale. Not as distinctive looking as the Voadkyn, so everyone promptly forgot about her. A distinctive look is important for a monster.
If I was...
Yeah, blending the Voadkyn with the Firbolg does make the Firbolg more distinct. I do think the response has been largely positive, and generated more interest than either the 3e or 4e version. I've already moved on to applying the moniker of "Voadkyn" to a ranger conclave (making it more like...
No, the magical abilities are literally exactly the same as that of the Voadkyn. I will quote directly from 2e AD&D Monstrous Manual.
5e Disguise self ability. 2e: The only magical skill voadkyn have is the ability to polymorph into any humanoid figure, from 3 to 15 feet in height. They...
Verbeegs are my absolute favourite giants. They fight dirty, they whisper "suggestions" into the dimwitted heads of other giants making them more agressive, and are malformed malcontents who are constantly on the lookout for their next scheme.
A Verbeeg giant used properly can be the best...
It seems the Firbolgs have murdered the Voadkyn and taken their flavour and abilities. The Voadkyn were always the smallest giant-kin, the "elvish" giant-kin and the ones with the most "druidic" outlook. They even took the Voadkyn's pointy ears.
I do think that this version of the Firbolg has...
I like 5e well enough, certainly better than 1, 2, and 3. While I don't want to play 4e (combat too grindy) there are a few things I wish were kept.
Monsters having their spell abilities spelled out right in the monster splat block would have been nice. Looking up spells for monsters when...
Jack of all trades. The ranger is supposed to be a loner, a scout, and a guardian for civilized lands from the dangerous frontier right? So if he needs healing he has to brew up the potion himself. If he needs to counterspell some faerie enchantment he has to read some scrolls or know a...
They were awesome infernal pact warlocks though, which explains the traditional dwarf hatred for arcane magic. Dwarves in 4e made terrible bards, wizards and sorcerers. I'd hate arcane magic too if every spellcaster I knew was indebted to hell for his power.
I'm not sure where the dwarf =...
You know what else is reliable like technology? A crossbow. Yet no one seems to complain about that like they complain about at-will spells. This is baffling to me.
I'll take at-will spells that are reskinned crossbows over the crossbow every time. That is pretty much the alternative that...
Sure, if he was clumsy at it. But the crossbow wielding wizard of 3e fires off round after round with precision, every six seconds, tirelessly. With a good enough dex, he might even be better at it at low levels than some melee-oriented fighting men. Heck, since basic NPC's of the warrior...
I have to say that I'm shocked at the amount of love for crossbows in this tread.
Nothing kills the archetype of the wizard for me than seeing all low level
wizards trained in the use of a sophisticated martial weapon like the
crossbow. At-will attacks at least make sense that people who...
DM Guidelines Still love the exploration rules from the last packet. The treasure generation rules are great too. Very old school, but a little simpler since I don't have to remember what treasure type F meant. Exhaustion should probably just be a condition track like 4e's diseases, (as...