Recent content by Gus L

  1. Gus L

    TSR On the Relative Merits of the TSR Editions

    Three things here - and obviously we are coming from a different perspective of what we want in an RPG. A) I don't know that character design time has any effect on a game's "status" as an RPG, of course it's still an RPG (though defining that exactly with specificity is it's own can of worms I...
  2. Gus L

    TSR On the Relative Merits of the TSR Editions

    Session what? I've got it down to rolling 7D6 and picking a name. We can get to adventure in 10 minutes. I get it that some people like building PCs - I remember spending hours making Champions Characters back in the 90's ... most often never to play them. It's obviously a personal choice...
  3. Gus L

    TSR On the Relative Merits of the TSR Editions

    I've played OD&D, B/X, 1E, BECMI/Rules Cyclopedia, and 2E over the years. When they were first out and I was a kid B/X was the starting point and everything else (BECMI, 1E, even 2E splatbooks) was generally used as an add-on to those core rules. Post 2011 - when I started playing again I've...
  4. Gus L

    Modules: Made to Read vs Made to Run?

    Jumping in a bit late here but what if rather then thinking of this as two distinct categories of adventure "To be run" and "to be read" we note that they are all meant "to be run" ... but some writers/brands/systems aren't actually good at knowing what that means, or have an idea of it that...
  5. Gus L

    OSR Modules with the best layout & presentation

    I don't really think any of the old two column TSR modules can be described as having great layout or presentation. Art tends to be sparse, text dense to the point it has trouble with readability and writing is often too dry or excessive (depending on era) - though it's the strongest part of...
  6. Gus L

    OSR Fallen Elphame and the Halls of Knowledge

    I think you might find ASE quite instructive, not necessarily because it offers a guide for the sort of aesthetic your project seems to have but because it demonstrate something about designing Mega Dungeons. I would also read the blog about ASE's creation "Henchman Abuse". What I mean is that...
  7. Gus L

    OD&D Edition Experience: Did/Do you Play BECM/RC D&D? How Was/Is It?

    I'd add that the primary distinction between B/X and the BE part of BECMI is the instructional elements and the way the game is presented through examples, samples, and advice. The rule changes are minimal but the play style that the game aims for is different to a significant degree. This is a...
  8. Gus L

    AD&D 1E What is the cost of one night at an Inn?

    Does it matter a lot? I'd assume that's a setting question and even in a Gygaxian vernacular fantasy setting its going to depend on the Inn. Generally I'd figure in big towns its more expensive then in roadhouses ... unless they happen to have a monopoly on a safe place to sleep. Personally...
  9. Gus L

    Dungeons & Dragons Starter Set: Heroes on the Borderlands Review

    Less I'd say. I am also unconvinced by the "think of the children" argument - if any new referee is going to be able to get creative about what happens when there aren't explicit instructions ... it's a ten year old. That these are suggestions about non-combat resolutions at all, that...
  10. Gus L

    Dungeons & Dragons Starter Set: Heroes on the Borderlands Review

    Taking a look at this set (just the adventures part) with more of an old school perspective - I also enjoyed the maps, they were new school maps - small, with limited distance markings and such, but they are functional and charming enough in a very brightly colored way. I think they really sold...
  11. Gus L

    D&D General What alignment are you?

    I play OD&D ... so as a human, unconnected to the cosmic struggle between order and chaos, I'd be neutral ... like everyone else.
  12. Gus L

    OSR How to make dungeon crawls interesting

    While the While this might be a way to play a dungeon crawl, it's certainly not the only way (as others have suggested). The key to making a dungeon crawl feel like something beyond a string of fights is to focus on the crawl aspect - that the PCs have entered a fundamentally dangerous space...
  13. Gus L

    Shadowdark Best inspiration/advice for developing a Shadowdark adventure and eventual campaign?

    I generally get my inspiration for locations - for location based adventures, which Shadowdark uses generally, from reading about real world locations. My favorite source is the Wikipedia list of UNESCO world heritage sites: https://en.wikipedia.org/wiki/Lists_of_World_Heritage_Sites Other...
  14. Gus L

    OSR Do Shadows make noise?

    Do you want them to in the specific location you are using them in? I'm not one for monsters being entirely absolute or set - variation within monster types seems reasonable. Even if one keeps the "shadow" as a being of negative energy from D&D these could manifest differently. They might be...
  15. Gus L

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    One of the things that Snarf noted but seems slightly under-acknowledged in these responses (understandably for non-1e folks) is the degree to which early editions use magic items to increase PC power rather then stats (which of course can/are often be increased by items as well). Stats matter...
Top