I would have called them "class moves". And some of them could be always on for given class, like the bonus damage for barbarian and the attack twice for monks. But the magic users' class feature is a letdown. +1 whack for a move does not seem to be strong. It is a guaranteed +1 Whack, as it is...
In the spaghetti D&D setting of Brancalonia by Acheron Games there is a separate ruleset for brawls. Basically the type of fistfight one expect from a Bud Spencer & Terence Hill.
The rules are mostly straight forward, but I struggle with one part.
Each class gets a "Class brawl feature". For...
I would be OK with that. I think damage should be dealt by the fighter types and magic is there for all the other things (no, magic is there to counter magic).
Based on what you describe, you have seen some really f*up groups (excuse my language). While I have seen some - to me - strange...
We had a full campaign and in most if not all fight we started totally rested. Combat was just not the focus of the story.
Urgency and danger can be conveyed without battering players down to single digit hp. In most if not all group I have played so far, none enjoyed the wargame aspect of D&D...
I said that is has a role, but the adenturing cleric has not literary backup.
Friar Tuck is a monk (in a D&D class way too)
Saints come from various background. Two of the Hungarian kings are saints, and none would fit the cleric role (one could fit a paladin though).
The miracle working hermit...
I admit I hate the strategic resource management part of D&D. We never ever do 6-8 encounters a day. 1-2 most likely.
My grievance with the system is the meta thinking on the behalf of the players: they want to foresee when to use their resources. (we only play level 1-5, so resources are always...
But then are wizards fighting men who can sometimes cast fireball? I imagine them as the bookish type who were for some reason dragged around but still does not like close combat. Raistlin was not with a shield. Dandelion in the Witcher books did not much fight (ok, he was a bard/rogue, but...
Paladin was this narrowly defined class, but clerics were also narrowly the mace swinging Templar/Hispitaler type of christian holy man. In 5e with oaths paladin is more of a champion of a cause. Arcana Unearthed / Arcana Evolved (from Monte Cook) has a champion class which is actually a much...
I'm also against most characters having weapon proficiencies.
Anyone can take up an axe and a shield. That does not make anyone a warrior.
Ask yourself the question, how many of you actually had any weapon training in his/her life? (and we are the subsection of society that are actually...
I think this topic is important! Not that anyone would like the cleric as a class to go (I certainly don't), but I would prefer a bit more focus.
There is a dearth of clerics as @Chaosmancer wrote in the literature. Even D&D literature is not very keen on clerics. Goldmoon comes to my mind...
Wasnt somethig like attuning used in Earthdawn? It was actually a long process to unlock the full potential of a magic item.
I do search for mechanisms. I'm still searching for a magic system with spells and mama point to replace the Vancian system of D&D
most talks focus on arcane magic, but IMHO the biggest change is divine magic. Divine magic is more accessible as there are more people willing to devote itself to a deity than to decades of mind twisting study. And this devotion has a very tangible feedback: divine spells. Now, there is no...