IMO the main upside of adding a school to your spell list is extensibility: if a new supplement comes out with a spell from that school, you can start casting it right away (unless the DM prohibits it for a very good reason). Having 2 specific spells prepared gives more moment to moment...
I'm having issues logging in the LU Gateway. As soon as I click the login button, the page kinda freezes and nothing happens (it doesn't even ask for user name or password). This is across 2 different systems, OS and browsers. Anybody else having similar issues?
The easiest pick is Technical Fighting: +2 damage and +1DC with any combat maneuver, which means that using a maneuver that allows to use all attacks (say 4 attacks at level 5) can potentially net +8 damage and 4 saves with higher DC
It's not clear to me what kind of character you want to build, besides the dual wielding aspect.
Combat styles are surely useful, but they must be contextualized wrt the character you want to build.
Consider that any A5E character with extra attack will be more powerful when dual wielding wrt...
I have been a E.O.N.S. member from issue 1until the very last.
I downloaded and collected all issues, but that was on an older laptop and I'm not sure I can retrieve them anymore. It would be nice to have access to that treasure trove again!
This is a subtle but valid point, and yet another example of why just using words can be more complicated than using keywords after one has learned the absolute basics. At least, it would warrant a clarification of what constitutes a target: are creatures inside an AOE targets of the spell, or...
Well, teleport not really, but you have a flying speed so you can move in any direction you want, although if there's no surface to support you once you arrive at the destination you fall.
But if you're also an Adept you may take Slow Fall and not be concerned by that, which is also cool. If I'm...
Whirlwind kick is better for damaging many foes in a larger area in a single round: with call lightning you can only target a 5ft radius per round (so up to 4 medium creatures), while whirlwind kick has a much wider area (60x15 ft). You may hit a good dozen of enemies if they're lined up.
Damage...
I don't think that's how it's supposed to work, although rolling once and comparing the result against multiple ACs is a possible way to speed up the game.
Personally, I'd hate to waste a level 3 spell slot and an action with a nat 1 on the only roll I'd make.
Exactly! Or also on the human side, imagine something The last Airbender, so you have someone doing martial arts and applying also elemental damage, etc. Or Naruto, too, I remember some character was also shapeshifting
This reminds me precisely of a 3.5e (Trailblazer, actually) character one of my friends played during our War of the Burning Sky campaign, back in 2012ish.
The idea was to create a monk/druid so to closely simulate someone fighting with animal inspired styles, which often happens in many chinese...