- Terrain is inside a fiery mountain near a village. The ceiling is about 100 feet tall. If the dragons want to escape (which they probably don't), they'll need to squeeze through a small opening in the top.
- Yes, they'll know about the fight.
- This is the only combat of the day, if they...
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THE PARTY, AT LEVEL 12:
- Human Abjurer: Resilient (CON), Keen Mind
- Human Tempest Cleric: Observant
- Human Thief 5/Hunter 7 (spell-less): archer, Alert
- Human Vengeance Paladin (actually level 13): sword-and-board, Shield Master, Heavy Armor Master
- Half-Elf Lore Bard
As you'll...
Some things in here are wrong, so I'll point them out:
- Strahd hadn't made his pact before meeting Tatyana. He did it because he didn't want to be seen as a dying old man in her eyes.
- Strahd didn't kill Tatyana. She chose to jump off a cliff. If there's one person he would never kill, that's...
What you're looking for is straight Assassin, unless you're really really interested in climbing and pickpocketing, in which case Thief.
As for the build, I'd take Rogue with either 5 Ranger (Hunter)/Fighter (Scout) levels for extra attack and wilderness stuff. The True Assassin Handbook...
I know it's level 10, but since you went to 10 to get it, not going 11 for a 3rd attack would be crazy.
What matters about abjuration for an EK is Absorb Elements and Shield, the rest is completely irrelevant.
For elves, Bladesinging is massive.
Any fighter can benefit from two levels of...
The ward HP doesn't scale well with fighter levels. Go Diviner instead; Portent can save a bad roll in a crucial moment, and even protect you from enemy hits and especially crits.
It seems Trickery is the best, thematically. It's a shame it lacks extra proficiencies like the others. Knowledge is also a good call, to become proficient in the things you really need at a given time.
Mechanically I'd go with Sorcerer: Quicken Spell makes you a behemoth. You can, for instance, caste Haste and attack on the same turn, or use an attack cantrip and using the Attack action altogether. Assuming you multiclass at level 3, you can attack twice using this trick at level 6, and three...
Agreed. There will always be a little bit of metagame in the encounter planning (a DM wouldn't put a single wizard against 3 guys with Counterspell, for example), but he also shouldn't plan to counter everything the PCs have.
This is an infinite debate: what is a gish? A guy that can cast and hit? A guy that can cast and get in the fray without fear? A guy that can hit hard thanks to magic?
Anyway, here are a few not-so talked about options:
- Fighter 5 (or 6)/Lore Bard X: Heavy armor proficiency, all the fighter...
Saying rangers are kinda meh makes more sense than saying melee ones are better than the ranged ones. Many of the ranger's best spells are meant for ranged weapons, and Volley is a lot better than Whirlwind Attack.