Recent content by LukeZZ

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    D&D 5E Channel Divinity from Cleric and Paladin?

    A Cleric 2 has 2 different Channel Divinity abilities and can use one of them once per rest. A Paladin 3 has 2 different Channel Divinity abilities and can use one of them once per rest. A Cleric 2 / Paldin 3 must keep the Channel Divinity abilities (and uses) separated?
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    More level-up choices to take?

    Completely agree. I particulary hated the proliferation of Prestige Classes...
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    More level-up choices to take?

    The Ranger has a lot of "choice points" (beside spells) and I like it very much (even if seems to be considered "underpowered", whatever that means).
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    More level-up choices to take?

    I understand that line of thought and I agree with you: WotC probably fear that kind of juggernaut. Anyway I think I'll simply add new Class Options like the ranger's "Hunter's Prey": class features with a choice.
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    More level-up choices to take?

    I don't think that something like the d20 Modern Talents Trees could lead to be "drown in choices". There can be a midde point between the extremes. I only felt 5th had very few of those "crunch choice moments".
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    More level-up choices to take?

    I never played an RPG with a framework that precluded players from taking characters in any directions the wanted: I think that with every fantasy RPG ruleset rogues, mages, paladins and rangers could do what you said. The "limiting" factor would have been the campaign, not the rules framework.
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    More level-up choices to take?

    Came on, that's not what I was talking about. It's clear that PC will be taking a lot of "in game choices". Having more "true" (as opposed to "trap") "crunch" choices to make doesn't prevent roleplaying, and vice versa. I liked very much the Talent Trees of the d20 Modern. Every class had...
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    More level-up choices to take?

    It's only me or PC have very few level-up choices to take? (After character creation.) They have to choose the PC Path and (roughly) one feat every four levels. 6 choices in 20 levels. Comments, suggestions and ideas are all welcome!
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