I found the weakest part to be the section between the inciting giant attack and finding the friendly frost giant NPC.
Its been years, but I remember running it and feeling like "Okay so they just wander around until they run into this guy who lore dumps what going on and points them in the...
I am playing primarily online these days, so VTT with fog of war.
Last year when I was running in person games, I described the space while players mapped. They would get a chance to check on their work whenever we'd get into combat and I drew the battle scene.
When I run my next in person...
In my exploration of old school dnd gaming over the past decade, I found in my groups the one fundamental thing that prevented the LFQW issue was spell interruption, and then later coupled with casting time.
Magic users play and position very differently when a stray arrow can ruin their...
If its not 1 per fighter level I dont want it!
I'd also be happy with a flexible # of attacks equal to Fighter level / monster HD rounded down. I cant remember which retroclone did that.
Could always run the old MM treasure tables for Tiamat.
Running this with treasure types H, S, T, and U would get you the 1e Tiamat hoard, you can iterate until it gets you a good mix of magic items and treasure then add or replace other items that you'd like
We started with UA but have mostly weaned ourselves off it after a few months.
We found specialization breaking our game and the extra classes/spells not really adding much value to us. Im sure once we get really familiar with the core books we might change our tune.
I did keep the +2 level...
Been rocking a 1e game for the past two years after about 4.5 years of playing B/X. prior to that I was running 5e since it came out until I made the switch.
I ended up making my own combat document to streamline the text. Its not ADDICT, but leans closer to the OSRIC method of using the die roll to indicate the segment you act.
It has some houserules, but there's a fundamental contradiction between the weapon speed rules and the attacking in melee...
This is the crux of it. As much as I would love for the 1e style game to be the mainstream system (with the multitude of players and support that brings), the game hasn't been that for 25 years now.
I was countering the idea that item breaking was super common in older editions thats being tied to other opinions of having it happen on natural 1s on attack rolls.
The saving throws were never tied to the user of the weapon, always against the user based on the circumstances and affected...