In my old B/X campaign that ran about 2.5 years during the pandemic the PCs fought against white dragons (2 adults), 1 green, and one black over the course of the adventure
Is that new? I haven't kept up with the 2024 rules and dont recall that in 2014.
At first impression I feel like it still doesnt change the circumstances for a group with players that already have the knowledge, but for players/groups who are new its a good and simple way to feed that info.
The starting spells are randomly generated, nothing I've read in the DMG suggests the follow on level up spells need to be random.
It does need to be on their list of known spells, so random chance comes in with the percentile roll to know it to copy it in the spell book. So while you can...
No one, not even me, is saying that I think players are encouraged to go off and look up adventures and read the monster manual between sessions?
I (and i partially feel responsible for kicking off this whole back and forth) meant to express that I thought pretending that characters didnt know...
I didnt think it was controversial to assume the GM by far does the most work in a traditional RPG like Dungeons and Dragons?
I think GMs should listen to their players but I also think they end up being the final arbiter because 1) ultimately someone needs to make a decision if there isn't...
My personal feelings about player/character monster knowledge is similar to how I feel about traps.
The interesting part is not the gotcha of its abilities since that only works exactly once, and once it is known you can never surprise a party with it again. Trying to pretend and not act on...
Then my question is the same:
What is functionally the difference between a player saying to the group "Trolls are weak to fire" and the same player saying "My character shouts 'Trolls are weak to fire'"?
And if you (the DM) deem that is metagaming and think the character shouldnt know that...
I think its okay to think torches are cool.
Just because something is old doesnt mean that it isn't cool or aesthetically pleasing.
I also dont think there's anything wrong with the game sticking to an aesthetic or visual feel.
Edit: I also dont think it is particularly important that D&D...