Recent content by Nicholas Potter

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    [Paid] [Online] [Fate Accelerated Edition] [Foundry VTT] [25$] ✨Magical Miracle Maidens!✨

    System: Fate Accelerated Edition Slots: 5 (3 players minimum) VTT: Foundry VTT on Forge, communication via Discord. Mic required, video optional Schedule: January 19th to 22nd at various times; signup page shows the schedule in your local timezone Duration: 3 to 3.5 hours, with a 5- to...
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    [Paid] [Online] [DnD 5e] [Foundry VTT] [Tuesday, 12PM GMT+9] [15$] Odyssey of the Dragonlords

    Game: D&D 5e Group type: Online / Discord / Foundry VTT (via Forge; don't worry, it's free on your end. You just need to make an account) Experience: Over 10 years playing TTRPGs; 5-ish years with 5e; 10-ish years as GM Location/Timezone: Seoul, GMT+9 Schedule: I've currently got my game...
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    Warming up to the Romance Trilogy: A Review

    As mythago said, not everyone is going to be comfortable playing a game like this. As I said, even with established boundaries it requires some degree of emotional vulnerability, which is easier for some than others. Also, your concerns about playing 'Breaking the Ice' as a character who's a...
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    Warming up to the Romance Trilogy: A Review

    Oh hey, I saw a post on Reddit about that! Super cool to hear that I was able to help, even if just a bit. I hope you like what you see when you grab it!
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    Warming up to the Romance Trilogy: A Review

    February is a month of cold temperatures and warm feelings of love and romance. If you’re looking for something to do with friends when it’s too cold to go out, why not stay in and take a look at the Romance Trilogy? A compilation of three games (and much more besides) written by designer...
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    Match Made in Heaven: A Review of Angel Project

    Tabletop RPGs, by design, tend to be somewhat lopsided affairs. With only one of the typical four to five players taking on the role of Game Master. As a result, many of the games published focus on the larger group of players, offering lots of options to create characters and rules by which...
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    D&D 5E Two-weapon fighting paladin

    As I said originally, you can't make that bonus action attack on the first round anyway, unless you take the Dual Wielder feat. You can draw one weapon for free on a turn without that feat. So you're not even giving up damage now. You're adding damage to subsequent turns and not excluding any...
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    D&D 5E Two-weapon fighting paladin

    4 hits isn't too terribly hard to get in any case if you're in melee, and it's even easier to get when you're getting a reliable bonus weapon attack. Assuming roughly 60% accuracy, you're gonna get those 4 hits in about 2 rounds, and you can continue to add Divine Smites on top of whatever hits...
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    D&D 5E Two-weapon fighting paladin

    So aside from the obvious optimization angle of "Just use Polearm Master" (which even lets you use a shield if you fight with a quarterstaff), TWF paladins can do just fine. You might want to dip fighter 1/2 for the fighting style/Action Surge while you're at it, but even without the fighting...
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    Need DM opinions about Gnome equipage...

    Personally, I'd allow basically any player to say they had items like this. If I had a druid who wanted to feel more special, I might restrict it to them, or say the others have to pay a gold every time they're in town to restock, but that's about all. If someone wants to have some...
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    Skills used by players on other players.

    I'm not sure if this has been brought up, because I don't wanna read 44 pages of discussion, but I've been considering adopting a concept from Masks: A New Generation, which has a Provoke move that can be used on other players. The gist of it is, on a success you can choose to either hinder your...
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