Recent content by Nightson

  1. N

    Player Distractions.

    Because sometimes other people's turns go like this. "Hrmm..... ... Well I could.... no, no not that. ... Hmm *flips through powers* ... Do we know what the big guy's AC is? No, okay. ... Hmmm. Well I could attack the goblins over there, or I could run up and attack the big goblin. .... "You...
  2. N

    Would you quit a game if....

    Maybe in your game, certainly not in all D&D games.
  3. N

    Equipment = Move Silent Penalty?

    Well, the armor check penalty already simulates for the clanking of the armor. You could give them a +2 bonus on sneak checks if they dropped all but one weapon or all their miscellaneous equipment and a +4 bonus if they do both. I'd advise against imposing a penalty because players tend to...
  4. N

    1 player and 1 GM. Suggestions?

    There's one overriding benefit of playing with a single character. The story is all about them. You don't have to worry about other players getting bored or feeling neglected. Dig into the characters backstory, twist the plot around the character. With a single player game the character can...
  5. N

    Buy High, Sell Low is a Dumb Economic Model

    A 4e merchant wouldn't melt down items right off the bat, he'd wait to see if he could get a buyer for it first, and only melt down items for a new commission if he didn't think he was ever going to sell the item he melts down. As such, 20% provides a price floor which any merchant would be...
  6. N

    Buy High, Sell Low is a Dumb Economic Model

    The economics of magic items suffers from three things that make it really weird compared to modern economic counterparts. 1. Magic items never degrade. Put on magic fullplate, get hit ten thousand times, dunked in acid, scorched by fireballs. In 4e, it's the same as when you bought it. In...
  7. N

    What would you want in a book of naval rules?

    Well from my perspective, throwing physics and reality to the wind generally doesn't require a book to be helpful. A simulationist on the other hand is going to find a book of history and good numbers to be very helpful. I think catering to all styles is completely awesome, but I think if...
  8. N

    Published Epic level adventures

    You may want to investigate game variants like E6 to solve your problems. I don't think it's possible to get away from the large amount of prep time in 3.5 epic play, and I don't believe there's anything more then a handful of epic level adventures.
  9. N

    Pathfinder 1E This is why pathfinder has been successful.

    I can't speak for 1e and 2e, but I see this as the paradigm 4e went for. I think it does cut down on the 15 MAD, but you're losing swinginess and lethality for that, and that's a significant detraction by my own tastes.
  10. N

    Pathfinder 1E This is why pathfinder has been successful.

    Random Encounters aren't just in 3.5, they're explicit in kingmaker. 5% chance of running into something each time you enter an unclaimed hex and a 15% each time you camp in one according to the book. And the table drawn on has very, very deadly options. The DM is cautioned that not every...
  11. N

    How to ease players into a sandbox style?

    1. Makes strong ties between the characters making up the group. In linear games, you can sort of just go with the flow, in a sandbox game, you needs ties between the characters to stop everyone from just going off every which way after their own goals. 2. Character goals, character goal...
  12. N

    So my girlfriend wants to learn how to play D&D...

    Yeah, from her experience I don't foresee any trouble, just tosee her the rulebook of the game your gaming group is playing and say you're available if she has any questions or needs any help.
  13. N

    Is killing a Goblin who begs for mercy evil?

    So addressing the goblin surrender. It's fairly likely that the goblin has committed crimes worthy of execution (in medieval society). Generally, long term imprisonment isn't a feasible option, and neither is turning the goblin away from evil, which usually leaves the player short of options...
  14. N

    Pathfinder 1E Pathfinder questions? Good as it sounds?

    Pathfinder tries hard to make all classes interesting, but they don't try and make them balanced. Damage wise I actually wouldn't be surprised if the average melee character outdamaged the average spellcaster. But full casters are still umatched for versatility and general power. Pathfinder...
  15. N

    Pathfinder 1E Pathfinder Online MMORPG Announced

    It'd extremely, extremely unlikely that a pathfinder MMO will explode and have the runaway success of WoW. But the thing people don't seem to realize is that you don't need anywhere near WoW number to make the MMO profitable. Simple fact of the matter, most of the MMOs are still around making...
Top