Recent content by Scipio202

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    D&D 5E D&D Next info from PAX Prime + answering questions

    Monster accuracy - a lot of people have said that it feels like monster attack bonuses are roughly +2 too low. I know that monsters are in general a work in progress. Are they in general happy with the accuracy and damage of monsters, or do they want to push them in a particular direction?
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    D&D 5E D&D Next info from PAX Prime + answering questions

    Early on they talked about trying to thoroughly address the "three pillars" of combat, exploration and role playing. Lately they haven't referred as much to the three pillars - is that still an important part of their design philosophy? Anything new they mentioned specifically targeting...
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    Severing troll limbs

    I read it to mean that the hacked-off, but still attacking arm was narrative description, but that it didn't have any mechanical impact on the combat. If ran that way, I'm not sure why it would be controversial. If I were the DM I would keep the severed arm close to the main troll to avoid...
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    Pax Prime seminar 2012 juicy news!

    In the panel they were very explicit that they are making no assumptions that anything beyond the 4 major classes and 4 major races would show up in the same way (or show up at all) in all D&D settings (and therefore they want the core 4 to be very flexible and encompassing). They talked about...
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    Mental saves

    I can see an argument for fear as Cha, but then Wis is pretty bare. I associate Wis with the serene mystic or the faithful cleric, and magical fear often comes from Undead and Demons, so Wis <-> fear made sense to me.
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    Pax Prime seminar 2012 juicy news!

    Did they make it sound more like a Paladin's code of behavior, or more like the 1E/2E hierarchy for monks and druids? I think an organizational hierarchy could be interesting, as long as they keep it separate from level limits. Challenge the arch-ranger to take his leadership role, not so you...
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    Scaling spells by spell level

    Of course there is already a bit of level-scaling already built in due to scaling save DCs. A fireball cast by a level 10 wizard is going to do higher average damage (but not max damage) than a fireball cast by a level 5 wizard, since fewer targets will make their Dex save for half damage.
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    Scaling spells by spell level

    I think it should scale by spell slot (or spell casting resource more generally). Rather than have every spell need extra text, I would think they could have generic rules like "for every extra spell level increase damage and hp affected by one die and range/duration/aoe by 10%". I'm sure that...
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    Acquisitions Incorporated: The Lost Episode

    He fey stepped up onto the statue to cut the spider web strand and stop the drop from getting the second eye gem.
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    Mental saves

    I took a look at the spell list in the D20 SRD to see what kind of saves "fit" for various spells. Here is what made sense to me: Str: physical object/force/move Dex: dodge blast Con: poison/disease/drain Int: illusion/confusion/choice Wis: fear/curse / holy&unholy Cha: charm/personality And...
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    Acquisitions Incorporated: The Lost Episode

    Three rules nuggets I thought it was very funny. There were three new rules mentioned. One was a beefed-up version of crit damage: max base damage + 2d6 (plus an additional d6 per odd level). I like it - makes crits more meaningful but seems easy enough to control the system math since it...
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    2 weapons vs. 2 handed weapon vs. weapon and shield

    What I meant was a 2WF fighter knocking an enemy prone can more often enable a sneak attack from any (presumably non-2WF) rogue in the party, which can be a lot of extra damage output overall.
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    Energy Drain

    I think there needs to be some kind of in-combat detrimental effect - HD alone is damage plus out of combat healing reduction. However, they do have the advantage of being a draining "counter" that isn't mathematically entwined with other things. So I would make the drained condition something...
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    2 weapons vs. 2 handed weapon vs. weapon and shield

    RE increased chance to knock one target prone with 2WF. There is actually a fair bit of hidden damage there if you think of not just the fighter's damage but the rest of the party's damage too. The obvious one is an extra 15-25% chance to turn on the rogue's sneak attack dice, but also...
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    Energy Drain

    Lose levels but not XP Talysman had an idea I like - energy drain takes away levels but not XP. So you still get a lot weaker during the combat (losing hp, spells, CS and SA dice, etc.) but if you survive you can get back your levels pretty quickly. He suggested that you can regain 1 level...
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