RE increased chance to knock one target prone with 2WF.
There is actually a fair bit of hidden damage there if you think of not just the fighter's damage but the rest of the party's damage too. The obvious one is an extra 15-25% chance to turn on the rogue's sneak attack dice, but also increase the chance for clerics to hit with crusader's strike and inflict wounds, or wizards/sorcerers to hit with ghoul's touch or vampiric touch.
There is actually a fair bit of hidden damage there if you think of not just the fighter's damage but the rest of the party's damage too. The obvious one is an extra 15-25% chance to turn on the rogue's sneak attack dice, but also increase the chance for clerics to hit with crusader's strike and inflict wounds, or wizards/sorcerers to hit with ghoul's touch or vampiric touch.