Recent content by Subtle Knife

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    Level Up (A5E) Gate Pass Gazette #8 confusion

    There seem to be a number of editorial errors in this month‘s GPG! Of note on first pass - ”Miring Blows The target is slowed for one minute. At the end of each of the target’s turns it may make an Intelligence saving throw against your spell save DC. On a success, it is no longer confused.” -...
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    Level Up (A5E) Annihilator sorcerer (Zeitgeist)

    ThanI you all for your input on this! I agree - fantastic spell list to play with! SK
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    Level Up (A5E) Annihilator sorcerer (Zeitgeist)

    Question. All A5E sorcerer archetypes in the Adventurers Guide have Archetype Spell lists, but the Annihilator archetype from Zeitgeist does not. Was this an oversight? If it was, what spells would be appropriate? SK
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    Level Up (A5E) Need help with homebrew Kenku (mostly just C&C)

    You could also consider making this heritage a more generic "Ravenfolk" heritage, and divide your Gifts into "Kenku" (cursed to silence but with other gifts), "Huginn" and "Muninn" subtypes (make these what you will). SK
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    Level Up (A5E) Need help with homebrew Kenku (mostly just C&C)

    I usually think of the Heritage as being 'biological' - what one is specifically endowed and burdened with based on one's biology. It seems to jive with how they are written in the Adventurer's Guide. Everything beyond that lands under either Culture or Background. From what you have written...
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    Level Up (A5E) Crafting and Supply

    Okay, question: the (low-level) party finds crates of fresh food and water. Does it make sense that an individual with proficiency in Cooking Utensils could use these fresh goods to craft units of Supply? If so, what ratio (pounds of food --> days/units of Supply) would you think appropriate...
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    Homebrew Homebrew - Aquatic Heritage

    Hello, all! One of my players is keen on playing a Triton using A5E rules, so I thought I'd take a run at homebrewing a heritage that would cover a variety of aquatic species (somewhat akin to how they presented the Construct Heritage). Please let me know what you think of the balance! SK...
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    Level Up (A5E) Damaging Weapon and Armor

    Page 324 of the Adventurer's Guide provides rules on Maintenance of weapons and armor, which dictates these may become damaged or even broken if they are particularly hard on their gear (with some examples of how this might happen, save DCs and outcomes). However, page 422 and 423 has detail...
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    Level Up (A5E) 'Vicious' Property

    Hey, all! Adventurer's Guide P314, under 'Thinblade', it mentions the 'Vicious' Property. I can find no mention. I see a 'Vicious Weapon' magical item, but not a 'Vicious' Property. Anyone have better luck than I? SK
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    Level Up (A5E) Opinion - Booming Blade? Greenflame Blade?

    Hello, all! So, polling the general A5E enthusiasts out there - do you think there is still a place for these and other damaging cantrips, within this modified rule set? Philosophically - they’ve removed Hex, Hunter‘s Mark, other common damage-amplification options. Thoughts? Subtle Knife
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    Level Up (A5E) Eldritch Scythe vs Pact Weapon Invocations. What is the point.

    It is explicit that Eldritch Blast gains Agonizing Blast as well. What about the Pact of the Blade spellcasting mod bonus to damage? Subtle Knife
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    Level Up (A5E) Crafting Rules and Artisan's Tools

    Agreed, Raelysk - you are absolutely correct - that amends my post in one part - you need to use a sewing kit (not be proficient with it). That said, have you ever tried to sew leather? I am trained as a veterinary surgeon (not a skill I use anymore except in emergencies), and suturing the...
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    Level Up (A5E) Crafting Rules and Artisan's Tools

    Hello, all! I find myself vexed by mundane crafting rules once again. On pp337-339 of the Adventurer's Guide, it has rules on using Artisan's Tools to craft objects of specific values. It looks like smithing tools is no longer an 'Artisan's Tool'? This seems odd, as smithing is what you need...
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