Recent content by TomWhitbrook

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    Pathfinder 1E Pathfinder Just Keeps Looking Better

    The art in Pathfinder is usually pretty good, as it usually is in Paizo products, but I'm a huge fan of Wayne Reynolds, so maybe I'm a little biased. While I find it to be occasionally more "cheese-cakey" than I'm comfortable with, their stellar production values are definitely the companies...
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    Fluff: Paizo vs 4e Monster Manual

    Here's where you and I differ. In my opinion, good world information is 100% setting dependent, and that's what I like in my monster fluff too. I don't care about goblins in general, I care about them in Greyhawk (or whatever the setting is), where they live, their customs, or whatever, in this...
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    Fluff: Paizo vs 4e Monster Manual

    I am something of a monster manual extremist. For a generic game, which the D&D core set is, the 4E MM is absolutely what I want to see: Lots of crunch, lots of monsters, but empty vessels who I can fill up with the personalities of my own worlds. For something that is setting specific, though...
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    So, who's looking forward to 4E Forgotten Realms?

    I know I am. I'm particularly pleased about there no longer being a "good" god with direct control over the use of magic. Is anyone else looking forward to the release of the new realms? And why?
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    Amazon UK shipped and delivered already

    Mine turned up today, which is a surprise as royal mail coventry have provided me with a consistently poor service. Loving the books, especially the cover art and, well, the whole package really. Very slick.
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    Imbalance is good and playing planet of the apes, all in one thread

    Ahhh, everything was so much better in the old days. When men were truly Men, and women were Men also.
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    A few comments from a playtester

    I've been lurking for a very long while, but I have to chime in and say I love that.
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    Yarr! Me WFRP2 Pirates Campaign be kickin' off ternight!

    Ahhh, WHFRP, or "Mutilations and Madness" as my players have taken to calling it. I just recently began a Norscan raiders campaign with them, which is shaping up nicely. Hope your players understand that it's limb loss that makes you a real pirate :D Good luck with your new campaign!
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    *Archtypical Paladin Quandry* The 'Are you a Paladin?' Question.

    An individual paladin might feel very bad about having to deny his nature, but it seems that such a thing wouldn't strip Dudley of his powers. In all likelihood, it would spur him further on to bring down the evil overlord's rule to compensate for his perceived failure.
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    What would have to be done to 3.5 D&D if you removed skills and feats?

    Before removing feats and skills, you should ask yourself what you're trying to achieve by removing them. If you aren't going to replace them, then you also remove the option of playing skill and feat based classes, such as bards, rogues, fighters, rangers, and so on. If you are replacing them...
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    The paladin. A story and a question.

    I would agree with the other posters who indicated that destroying the ghost was not a bad thing. Lets for instance take the example of Kelemvor, the LN Forgotten Realms god of Death. His paladins are required to destroy those that use unnatural means to prolong their lifespans, and to help...
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    A quick look at Intimidate: the D&D wunderskill

    Big agreement here. Just for this reason, I think I'd be happier with some more specific guidelines on what to expect upon getting a certain score on the social skill check. After all, the purpose of those skills is to represent a character's social skills, rather than having to rely on the...
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    Nasty Criticals and You: When getting hurt REALLY hurts.

    Well, if they aren't adding any extra damage, the effect of the criticals should be lessened as your PC's level up. I find that the "surprise" damage dealt by the critical is the killer, and thats considerably less of a problem at higher levels, when damage doesn't scale as high as hit points...
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    Nasty Criticals and You: When getting hurt REALLY hurts.

    The deadliness of that particular combat might be attributable to the critical effects system. Im not entirely sure from your post, but are those "effects" in addition to the standard damage multiplication? If so, that adds a whole new level of hurt on top of normal criticals.
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    Club of Healing

    If you want to avoid the comedy value of your party of epic adventurers standing in a 10' by 10' room clubbing each other over the head after every encounter, why not make it a short sword instead? It's mechanically very similar, but I think the idea of ramming a steel blade deep into your...
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