Imbalance is good and playing planet of the apes, all in one thread

joethelawyer

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i was just thinking about the class balance issues people have, and this dovetails with the "something missing from 4e" threads.

i think in smushing together the classes in 4e, giving non clerics the ability to heal themselves, and all classes some form of spell-like ability, what you lose is class IMBALANCE.

i think class imbalance is a good thing. i dont mean that in terms of power, as in "any 18th level wizard can kick any 18th level thief's ass." i dont mean it in terms of roles like controller, defender, leg humper, etc.

what i mean can best be described by looking back at where the game came from. war gaming. war gamers had various types of units, some magic wielding, some sword wielding, some healing wielding, some stealth wielding. a guy said "hey what if we broke this down into individuals, instead of individual units, and had them do some of the stuff we read about in fantasy books like fritz leiber's stuff."

D&D was born.

class balance wasn't intended, and COMBAT WASNT THE FOCUS AROUND WHICH EVERY RULE REVOLVED. there were no hard feelings if someone did more damage per round. no one cried. and because it wasnt all about combat, every character through his class got to express his usefulness through his actions, and felt like he contributed at the end of the day.

each person in the group had different skills and a different use, a different role to play, and all did their share to contribute to the overall goal. a thief knew he was a thief, and he did thieving type stuff. that was his part. a cleric knew his role was to heal up his comrades and help protect them from really really scary evil crap. a wizard was a master of mysteries (who easily got his ass kicked unless protected by the fighters) who could solve problems with spells. the fighters valiantly fought in the front lines, protecting and slaying for his cause.

you could compare it to a plumber, a carpenter, and an electrician all getting together to build a house. does a plumber whine because he cant frame a wall? does the electrician whine because he cant weld copper piping? no. they all have their role to play. and at the end of the day they build a house.

the real problem with 4e in my opinion is the total focus on combat abilities and skills. the 4e books are written like the ruleset to a computer game that rogrammers to use to write the combat code of a mmorpg. its as if the dm doesnt exist. creativity on the players and dm's part is either assumed not to exist or ruled out. for example, look how they nerfed all creative spell use during combat through rituals and taking away so many traditional spells. everything now revolves around damage dealt during the almighty combat round, and by god everyone had better do the same amount of damage every round, because we dont want people whining. heavens forbid!

i think this goes back to the new audience they are trying to get. kids. (defined by me for purposes of my unexpectedly ever expanding rant as under 25.)

kids dont play aynmore like they used to. i dont mean in dnd terms. i mean in kids terms. kids have organized activities now that they are taken to by their parents, until it gets to the point where every spare minute of a kid's day is spent in some "structured activity." unless of course they are playing some computer game, or siting their lazy butts in front of a tv.

they dont just go out in the yard and have the other 8 neighborhood kids come over and to get together and create an imaginative game based on the sticks and dirt you find in a yard---for an entire weekend. of course, when i was a kid you also didnt have random child abusers abducting kids in every neighborhood, and you had the mother's network of moms at home to keep an eye on the kids play no matter which yard they were in. the neighborhood mothers knew that as long as their kids were in so-and-so's yard, their kids were ok. that mother was home, cooking dinner, and keeping an eye on the kids from the kitchen window. and if a kid fell out of a tree or got in a fight with another kid, there wasnt a lawsuit---the mother on duty cleaned the kids up, yelled at one or both of them, and sent them back out to play as friends, maybe with a bandaid or two.

i think there is something very important missing from a kid's life when kids from an early age dont just go out and run wild in the yards of the neighborhood all day and "make believe." play superfriends, play planet of the apes, play cowboys and indians, play godzilla vs. king kong vs. rodan vs. the smog monster. ALL DAY LONG.

instead kids play stupid mind numbing video games which give them powerful thumb muscles and a 10 second attention span. a whole different part of the brain is being used. kids dont make use of the imagination like they used to. hence they have no idea what to do if they dont like particular rules, like in dnd for example. "oh my god scry/buff/teleport/disjunction ruins all of dnd!!! its unplayable!! please oh please put out a whole new edition that tells me what to do!!" how about thinking for yourself, using your IMAGINATION and changing the rules you dont like for god's sake? a three sentence house rule fixes that problem. if the kids had ever played with other kids in an empty yard, with very few toys, at age 6, all day, with other neighborhood friends, they would have come up with that little solution on their own.

it's sad actually, because this goes along with what's wrong with society in a lot of ways. without imagination, you can't foresee other options in your life, and there is less hope, less new ideas, less people willing to break the rules in order to make their imaginative vision of their world, and the world they live in, come true. lack of imagination breeds conformity and a society broken in spirit, not believing there are any options left in their lives. so they go to work at walmart and live in fear of starting a union to get more money and benefits, or else they might be fired.

who would have thought not playing superfriends in the backyard could lead to both the downfall of the country, and to the totally sucky fourth edition of dungeons and dragons?

joe
 

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I'm old and curmdugeonly enough to agree with the general gist of your argument. But I'm sorely disappointed you didn't end it with:
"You maniacs!"
 

i think the general gist is about the only level that someone can agree with this post on. people can, and will, i am sure, point out specific examples of people they know, or of themselves, to show that the post is BS. but in the general broad terms in which i thought about it and intended it to be read, i think i am dead on in the conclusions i draw.

hows that for humility? :)

joe
 

You got sidetracked by the sociology while making an interesting posit: Imbalance between the classes is a good thing.

Please elaborate on that theme specifically without straying as much; how does purposefully designed class imbalance make for a superior game? Also, would you define "Class imbalance" a bit more specifically?
 

Well I can't speak for joelawyer but for me class imbalance is another way of saying that the classes are differentiated. Have had a look at 4E PHB and it seems that all the classes are basically the same, with a similar list of powers that do much the same thing. Only the special effects differ. Why have different character classes at all?

I like having different classes doing radically different things. Fighters fighting hand to hand, getting in close and bloody. Wizards etc doing weird crazy stuff like making walls of fire and calling up thick mists to hide in. Etc. etc..

I guess it's all part of the extreme focus on table top combat and fairness in game play. Hey, that's fine. I enjoy the tactical comabt as much as anyone and I can see where many folks would would want to be on a completely even playing surface to do so. (Who'd play monopoly if one player got to start with and extra $1000 and both utilities?) It's just not the way I'd prefer to play an RPG. I'm much more about the story.

You can still do story with 4E (or any game system), I just think you're missing out on a lot of the classic tropes that were part of ther reason I got into gaming in the first place.
 

you could compare it to a plumber, a carpenter, and an electrician all getting together to build a house. does a plumber whine because he cant frame a wall? does the electrician whine because he cant weld copper piping? no. they all have their role to play. and at the end of the day they build a house.
But they are all building on the same house. Imagine you'd ask 4 guys to build your house. A plumber, a carpenter, an electrician, and a databank administrator. You will pay them based on their contribution to building the house. So, who will get the most payment? Who will feel his time and skills wasted?

That's exactly what happens in RPGs that support lots of combat - like D&D. If you have a character that is not effective in combat, he will feel shafted (incidentally, because he is).

So, to compensate, enter the 4E roles. Now everyone has a place in combat. In your home-improvement project, every worker you hired will get payed and has skills to contribute.

DrunkonDuty said:
Well I can't speak for joelawyer but for me class imbalance is another way of saying that the classes are differentiated. Have had a look at 4E PHB and it seems that all the classes are basically the same, with a similar list of powers that do much the same thing. Only the special effects differ. Why have different character classes at all?
Look at at a 3E Cleric, and a 3E Wizard. Compare their spells per day list.
Then look at their special effects - their spells. Do they look the same to you?

The special effects are everything that matters now. It is a big difference whether I hit my enemy with a Sword and push him back, or if I fire a burst of fire that hits multiple foes and sets them on fire. You can't tell me that these two feel the same.
They won't even deal the same damage per round!

And all this sociology is nice and dandy, and I might agree with some of your concerns.
But my childhood was not strongly structured. After school, I did my homework and then I did whatever I wanted, visiting my neighbour, playing with matchbox and SIKU cars or Lego, reading a book, and later playing computer games.
And I still love what I see in 4E. Maybe I an an outlier, but I just don't believe that. I am not _that_ special.

And on your idea that 4E rules have similarities with some computer game. Okay, the power advancement is easy to program. But the individual powers? They are a pure night-mare for a programmer. Half or more of the powers have crazy side effects that I'd need to specifically program. Creating a computer system that could cover the rules is certainly possible, but don't believe for a moment it is in any way easy.
 

Joethelawyer, this post is the one I enjoyed the most here for months! Now it goes far beyond 4e, it's but another testimony that our western culture is nearing its end...
 

DrunkonDuty said:
I'm old and curmdugeonly enough to agree with the general gist of your argument. But I'm sorely disappointed you didn't end it with:
"You maniacs!"
Well, I'm not particularly old, it would seem, but. . . I concur.

Also, lol! :D
 

joethelawyer said:
i was just thinking about the class balance issues people have, and this dovetails with the "something missing from 4e" threads...

joe
Now this is just a guess, but did you play mostly wizards?
 


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