The only definition of "successful hit" I can think of is a successful attack roll (which can be automatic or have double chances or any other exception I may want to consider). You are free to provide a better definition.
Of course not ;) I would never allow any character to deflect the...
Good point. Admittedly my argument is not very compelling.
I am not committed to any particular interpretation but the argument "you're wrong" is hardly convincing :) However you indeed triggered a different point of view. So far I assumed that the energy enhancement originated from the bow...
The problem arises for flaming/frost/etc bows/crossbows used with Manyshot only. If you put for example damage boosting enchantments on ammunitions they apply to any single arrow regardless of Manyshot IMO. However, according to the DMG, bows with frost/flaming/etc provide their magic bonus...
DR and other resistances are explictly mentioned in Manyshot description as applying to each arrow. However, IMO, this vary fact supports my interpretation that otherwise the Manyshot salvo should be regarded as a single shot.
The other possibility is that the bow add 1d6 to its projectiles every time IT hits and since there is only one attack roll... Besides, I would find odd if you could increase the magical power of your bow by using a feat that is neither magical nor related specifically to that bow
I could not have explained it better myself :) I associate hits with successful attack rolls and damages with damage rolls. I do not see many other ways to define hits (if you associate them with damages or "sources of damage" then things get complicated in case of regeneration, damage...
I have to disagree (being the GM mentioned in the original post). The manual is clear: "The weapon deals 1d6 points of damage on a successful hit". The weapon (not the ammunitions) provides the additional damage giving 1d6 on a successful hit. As with manyshots you hit once (namley you make only...