Yep, that's pretty much what I'd expect if sending 3 ships from the 1800s against ships from the 1200-1400s (which is more or less the technology level D&D ships are as printed).
Sounds like a blast though, you could make each frigate a different boss fight by giving them differently flavored...
Fair enough, I hadn't really thought of touching that part because it's mechanically unchanged from the last iteration and I've been concentrating on actual gameplay changes, but bad readability certainly is an issue. I'll write up a fix.
Edit: something like this?
"To determine how many...
I'll start out by saying I really dislike how 5e has treated naval gameplay thus far. Most of the time, player characters will use a ship basically as a "fast travel" (in the video game sense) option and barely interact with it at all. Not to mention combat, which boils down to being normal D&D...
UNO, Kirk, Elhaz, Kora Tana, Berry, don't read this.
My players have been chasing the Blades and House Tarkanan around Sharn trying to figure out what they're up to.
What they're up to is a heist: they're going to break into House Kundarak's central facility in Sharn and take some documents...
We've all seen the treatment the Paladin's Smite spells got (and you can give your opinions on that if you wish), so I started wondering if the Ranger was going to receive similar treatment, particularly in 2 areas: Ensnaring Strike and the Horizon Walker's Planar Warrior feature.
I think the...
I'm looking for some fun/easy-ish modules for a player of mine who's starting to DM.
Since I'm going to be a player, please at least spoiler your spoilers.
I was looking around at vague outlines of published campaigns and saw that Dragon of Icespire Peak is considered pretty good. Just from...
Rounds are 1 minute. It should be mentined in there. Cannons will have a range that's probably measured in squares as well ft (and will be way high, unlike current 5e siege weapons).
Having strong wind hit the side of your ship brings a not remote chance of capsizing the ship, you're going to...
Well, this got posted before I even got through the first answer, so it'll be awhile before it's finished. Didn't know TAB posted -.-
Ok all caught up, post is good to go.
Alright, so I wanted to get to some of these yesterday but i couldn't remember my password from my phone and it was too...
It's hard enough to make a passable naval combat system.
It's basically impossible to make a passable naval combat system that is still recognizably D&D and is also close enough and simple enough to pick up that WotC would print it, seeing their "we want d&d to be accessible to new players and...
I'll adress the final encounter since it's what seems to be the hottest topic here and I'm on my phone:
1) The reason they get similar enemies to the first encounter, story wise, is that the kill squad that was sent to whack them originally failed, so the same organization sends another...