Todd's FR adventure: On the Merchant Road. Part I


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Festy_Dog said:
"Well, I'd prefer not to leave those rooms unexplored behind us, lest nasties be in residence, yeah?" Saxon suggests.
"Good thinkin' - we should check tha doors in this hallway before movin' on."

Killian suggest for someone to open the doors and he'll wait with chain in hand to try to Trip up (ready action, and follow thru with an attack) anything that comes pouring out.
 



The Door opens, beyond is room filled with kegs and crates and flotsome and jestsome. All sorts of goods and material very obviously obtained from looted merchant caravans.

Other than that, it appears to be empty.

Actions?
 

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"Hmm, it's actually goods that have been looted from caravans by the goblinoids here. Probably best that we leave the stuff be, if the previous owners are smart they'll have left some marking or such on this stuff to declare it theirs," Saxon takes a look at some of the stuff, looking for insignia in particular, "Oh well, shall we check the other side?"

If Killian's willing, he, Mzarem and Saxon will go through the same proceedure as before.
 


"Ahhhh. More wisdom. I'm sure Father would be telling me Yaetyhis, rolich eron Yaetyhis!*" Az says.

*In draconic. translates to Write this down.
 
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