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Glock_9mm

First Post
LEVEL ONE
soonatri_sacrifice_chamber_lvl1.jpg


LEVEL TWO
soonatri_sacrifice_chamber_lvl2.jpg


LEVEL THREE
soonatri_sacrifice_chamber_lvl3.jpg


LEVEL FOUR
soonatri_sacrifice_chamber_lvl4.jpg


LEVEL FIVE
soonatri_sacrifice_chamber_lvl5.jpg


Note: I have plenty more but Im to lazy to post them.
 

der_kluge

Adventurer
Some of you may recognize this as "Targ Ak'ala Beng" from Bluffside. It also appeared in ENWorld Journal #1, but Ed Bourelle redid it. Here is the original.

It's a goblin fortress, but could be anything, I suppose.
 

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der_kluge

Adventurer
Beholder cave

Seems to me that, with their disintegrate ray, beholders are the perfect creatures to build dungeons and cavern complexes.
 

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Old One

First Post
A couple from Faded Glory...

Starting town and area in my Faded Glory Campaign...
 

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MerakSpielman

First Post
OK, I previously posted this in the wrong thread, then deleted my flavor text, so I gotta re-write everything. This is a generic temple of Lolth, insertable pretty much wherever you might need one.

1) Main Cathedral. This is where all public rituals are held. The pillars soar up into the high, vaulted ceiling, splitting into a beautiful pattern resembling that of a spiderweb on the way up. This visual effect is amplified by the webs of the monstrous spiders that make the vault their home. These spiders - of various sizes - will defend the temple if it is attacked, but otherwise are satisfied with their diet of slaves. The floor of the Cathedral is covered with a huge mozaic of a stylized spider. At the junction of the spider's two segments stands the altar where rituals and sacrifices are performed. A cleric is always on duty here, keeping the place tidy, greeting visitors, performing basic religious functions, and going and getting her superiors if required.

2) Antichambers. These twin rooms are as far into the temple as most visitors ever get. They are well furnished but not ostentatious with a couch, table, several comfortable chairs, and artwork and tapestries of images sacred to Lloth. Clerics meet visitors, sell magic items, arrange spellcasting, and handle other business here. Unless privacy is requested, there is always a guardian in each room restricting access to the rest of the temple. Depending on the importance of the temple, this guardian could be a member of the local city guard, a medium-power undead, or even a golem. The doors into area 2 can be locked, but generally are not.

3) Main Hall. Most social functions of the temple take place here, including education, eating, and (rarely) merrymaking. The walls are lined with inset braziers to provide warmth. There are several long tables, benches, and simple chairs here. The walls are covered in frescos of sacred images. The ceiling is domed to a 20' peak down the center. At any given time from 5 to 20 acolytes/clerics can be found here, with assorted servents and slaves.

4) Kitchen/Laundry. The servents and slaves prepare food for the temple here, and maintain clean sets of robes and bedding. Most of them sleep here as well, huddled around the cook-fire.

5) Stores. Crates and baskets of various foodstuffs and goods required for the operation of a temple are stored here.

6) Acolytes Dormitory. This is where the acolytes sleep. There is room for 40 acolytes in these 10 rooms, but most temples only have from 10 to 20 at a given time. Each room contains two simple bunk beds and four footlockers. The footlockers generally contain basic religious texts, spare clothing, the odd personal effect, and a small amount of money. The rooms are not decorated in any way. Men, even servents, are not allowed in the bedrooms.

7) Priestess's Chambers. Most temples never need more than three full-time priests. In minor temples they will be from 3rd to 8th level, and in major temples they will be from 8th to 15th level. The rooms are nicely furnished with beds, desks, rugs, wall hangings, and art, though they stop just short of being luxerious. Servents are only allowed in the rooms under direct observation. These rooms are generally where the Priestesses will craft items.

8) Vault/Treasury. This chamber is only ascessable via a secret door from the Head Priestess's room. Depending on the importance of the temple and the contents of the vault, the entrance may be warded magically or have mechanical traps. Each temple maintains a treasury of 2000gp to cover expenses. Profits in excess of this amount are converted to gems and secretly transported to the main temple. Stockpiles of crafted items (for sale or emergency use) might be found here, as well as gem-components for raising/animating the dead.
 

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