Breezly
First Post
Post 012304 - Battle on the Road, Rnd 3
Combat Initiative:
18 - Silestrea
17 – Dain
15 - Goblins
14 - Fizzi
14 – Aram
12 – Orcs
12 – Merchant Guard
11 – Ogre
10 – Knights in Silver
8 - Willow
7 – Tsoren
Silestrea moves up on the remaining goblin, emboldened by her success. Allowing the horse to move forward, Silestrea deftly reloads her crossbow and brings it to bear on the scurrying creature. Her bolt catches the cowering goblin in the shoulder spinning him around slightly. He drops his bow and clutches the wound.
Dain smiles triumphantly at the fallen goblin, buts sets his sights on the bigger prize. With an Ogre now pressuring his new companions he knows he must act. Axe in hand, the dwarf charges in on the ogre. Out of the corner of his eye, the large beast and swings its club at the rampaging dwarf. With some knowledge of these creatures, Dain easily anticipates the attack and gets within the reach of the beast, the club sailing over his head. With a sense of triumph, Dain excitedly brings the axe down on the ogres leg, but he is able to move it at the last minute, the axe hitting solid road and not fleshy ogre.
The Goblins, seeing the battle turn against them, all turn, dropping their weapons and head off into the foothills.
Fizzi, seeing the goblin break and run shouts after them, "There's more where that came from you nasty buggers!". Turning his attention back to the combat, he looks for an easy target. An orc and the ogre are the only remaining combatants and the are each locked in melee. Not wanting to risk a shot, Fizzi moves around the back of the combat, looking for an advantage.
Aram is the epitome of concentration as he moves in on the large ogre. A quick twist of the arms, he brings his open palm up in a strike to the ogres abdomen. His fist hits squarely in the chest of the beast causing him to expel a gasp of air. The ogre eyes seem to glass over for a moment, but he regains his concentration quickly.
The last orc stands confidently next to the ogre and fights on. Locked in battle with one of the merchant guards, the orc swings its mighty axe. The weight of the axe seems to fool the orc and his blade misses the guard.
With a wry smile the guard returns the attack on the orc. Driving his spear at the chest of the orc, the guard is disappointed when the orc blocks the thrust with his axe.
The ogre, now seemingly surrounded by assailants, eyes you with anger. Having battled the Knights in Silver, he sees this one as his most dire opponent. With a roar, he swings his club. The sound of crunching metal and bone blasts your ears as the mighty club connects on the Knight, just below the neck. The upper chest of the night is crushed inward as ribs, lungs and armor are crunched together. The Knight is spun in the air, away from the battle landing 10ft away. His arms are twisted behind his body in a manner they were not intended. Blood is flowing freely from his wounds. (Rolled a crit, be happy the dice gods did not call on you instead.)
Willow sees an opening in the Ogres defenses and moves in to attack. Ivory cannot make a path to the ogre and instead moves against the orc that is now in Willow’s flank. Bringing her long sword around in a sweeping arc, the blade cuts through the forearm of the Ogre, a nasty gash opens up. Ivory moves against the orc, but her bite misses the large creature.
Tsoren, seeing an exposed opening, tumbles into combat with the ogre. With dagger in hand, he drives the blade into the back of the creature. He feels the blade enter, but it catches on the hard spinal bone, preventing it from going deeper. Damage is done, but Tsoren feels that it could have been much worse.
What do you do?
Combat Initiative:
18 - Silestrea
17 – Dain
15 - Goblins
14 - Fizzi
14 – Aram
12 – Orcs
12 – Merchant Guard
11 – Ogre
10 – Knights in Silver
8 - Willow
7 – Tsoren
Silestrea moves up on the remaining goblin, emboldened by her success. Allowing the horse to move forward, Silestrea deftly reloads her crossbow and brings it to bear on the scurrying creature. Her bolt catches the cowering goblin in the shoulder spinning him around slightly. He drops his bow and clutches the wound.
Dain smiles triumphantly at the fallen goblin, buts sets his sights on the bigger prize. With an Ogre now pressuring his new companions he knows he must act. Axe in hand, the dwarf charges in on the ogre. Out of the corner of his eye, the large beast and swings its club at the rampaging dwarf. With some knowledge of these creatures, Dain easily anticipates the attack and gets within the reach of the beast, the club sailing over his head. With a sense of triumph, Dain excitedly brings the axe down on the ogres leg, but he is able to move it at the last minute, the axe hitting solid road and not fleshy ogre.
The Goblins, seeing the battle turn against them, all turn, dropping their weapons and head off into the foothills.
Fizzi, seeing the goblin break and run shouts after them, "There's more where that came from you nasty buggers!". Turning his attention back to the combat, he looks for an easy target. An orc and the ogre are the only remaining combatants and the are each locked in melee. Not wanting to risk a shot, Fizzi moves around the back of the combat, looking for an advantage.
Aram is the epitome of concentration as he moves in on the large ogre. A quick twist of the arms, he brings his open palm up in a strike to the ogres abdomen. His fist hits squarely in the chest of the beast causing him to expel a gasp of air. The ogre eyes seem to glass over for a moment, but he regains his concentration quickly.
The last orc stands confidently next to the ogre and fights on. Locked in battle with one of the merchant guards, the orc swings its mighty axe. The weight of the axe seems to fool the orc and his blade misses the guard.
With a wry smile the guard returns the attack on the orc. Driving his spear at the chest of the orc, the guard is disappointed when the orc blocks the thrust with his axe.
The ogre, now seemingly surrounded by assailants, eyes you with anger. Having battled the Knights in Silver, he sees this one as his most dire opponent. With a roar, he swings his club. The sound of crunching metal and bone blasts your ears as the mighty club connects on the Knight, just below the neck. The upper chest of the night is crushed inward as ribs, lungs and armor are crunched together. The Knight is spun in the air, away from the battle landing 10ft away. His arms are twisted behind his body in a manner they were not intended. Blood is flowing freely from his wounds. (Rolled a crit, be happy the dice gods did not call on you instead.)
Willow sees an opening in the Ogres defenses and moves in to attack. Ivory cannot make a path to the ogre and instead moves against the orc that is now in Willow’s flank. Bringing her long sword around in a sweeping arc, the blade cuts through the forearm of the Ogre, a nasty gash opens up. Ivory moves against the orc, but her bite misses the large creature.
Tsoren, seeing an exposed opening, tumbles into combat with the ogre. With dagger in hand, he drives the blade into the back of the creature. He feels the blade enter, but it catches on the hard spinal bone, preventing it from going deeper. Damage is done, but Tsoren feels that it could have been much worse.
What do you do?