Shadowdark Shadowdark General Thread [+]

I'm going to take a little break from doing core setting books and just do a fun adventure module. Deadlands is all wet undead, but it references the equivalent of the Tomb Kings in a keyed hex, so I thought why not just write a module for it and a whole TK bestiary. I always seem to start with a cover mock up, I don't know why.

1751400268946.png
 

log in or register to remove this ad




Explain the Rangers herbalism talent to em

a) they wander off into the bushes and return with a remedy

b) they fiddle with the spice rack in their backpack and concoct a remedy

c) you fool its this: …….

what if they are stuck for a long time in a dungeon or a desert etc, with no plants?
 

Explain the Rangers herbalism talent to em

a) they wander off into the bushes and return with a remedy

b) they fiddle with the spice rack in their backpack and concoct a remedy

c) you fool its this: …….

what if they are stuck for a long time in a dungeon or a desert etc, with no plants?
How I'd play it: Normally A, but if you're in a situation where herbs are in short supply, B.
 

I'm planning to change the cover od Deadlands for the PoD to bring it in line with the original Shadow's cover, and the Tower of Hapshut cover about. I have three possinbilities done up. Which do you like best?

1751612505393.png
 




Pets & Sidekicks

Remove ads

Top