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Fantasy Racial Statistics Poll

Which Option Best Describes Your Party?

  • A Good Balance of Every Core Race

    Votes: 26 9.5%
  • A Good Balance of Every Core Race + One Monster Player Character

    Votes: 19 7.0%
  • A Good Balance of Every Core Race + A Few Monster Player Characters

    Votes: 19 7.0%
  • A Good Balance of Humans, Elves, Half-Elves, & Dwarves

    Votes: 19 7.0%
  • All or Mostly Dwarves

    Votes: 1 0.4%
  • All or Mostly Elves and/or Half-Elves

    Votes: 5 1.8%
  • All or Mostly Gnomes

    Votes: 3 1.1%
  • All or Mostly Half-Orcs

    Votes: 1 0.4%
  • All or Mostly Halflings

    Votes: 4 1.5%
  • All or Mostly Humans

    Votes: 74 27.1%
  • All or Mostly Monster Player Characters

    Votes: 5 1.8%
  • Mostly Humans & Other

    Votes: 40 14.7%
  • Mostly Humans & Half-Orcs

    Votes: 2 0.7%
  • Mostly Humans & Elves or Half-Elves

    Votes: 36 13.2%
  • Mostly Humans & Dwarves

    Votes: 11 4.0%
  • Mostly Elves or Half-Elves & Other

    Votes: 3 1.1%
  • Mostly Elves or Half-Elves & Half-Orcs

    Votes: 0 0.0%
  • Mostly Elves or Half-Elves & Dwarves

    Votes: 4 1.5%
  • Mostly Dwarves & Half-Orcs

    Votes: 0 0.0%
  • Mostly Dwarves & Other

    Votes: 1 0.4%

francisca

I got dice older than you.
I answered the poll for the game I play in: all half-orcs, with one half-ogre.
I DM two games, and both parties are exclusively human.
 

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DragonLancer

Adventurer
Currently my Dragonlance game has:

2 Minotaur.
1 Human.
1 Tinker Gnome.
1 Silvanesto Elf.

But this campaign is different. Normally the group ends up being mostly elves.
 

diaglo said:
the topic of our talk. half-elf.

he is a ranger with elf as his favored enemy. ;)


Abandonment issues? :D

For the homebrew setting ( "Nebadon" ) I have been working on for two years now, I am adding a few new races, eliminating a few core options, and modifying and renaming everything ( Just cuz I can - hopefully they will be seen as balanced). Influences from PP's Iron Kingdoms, and Rackham's "Confrontation" mythology are evident, along with other influences. See the attached image if you are interested in seeing the rundown.
 

Attachments

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Thanee

First Post
Voted for mostly human & other.

Current P&P party consists of four humans, one centaur (formerly a hobgoblin, but he died and couldn't be raised) and one halfling (formerly an aasimar, who suffered from a similar fate). So we basically are a party of humans plus some odd stuff (excluding the halfling, of course). :D

Bye
Thanee
 

Rokonin

First Post
The more human characters in games seem to fall in place with the fact that humans are the dominant race in most popular campaign settings.
 

Patlin

Explorer
My first thought was "Which campaign?" Our group has a bunch of stuff going depending on who feels like DMing and what level of attendance we have. We're mostly human overall, I think, with a steady sprinkle of other stuff for variety.
 

The Mad Kaiser

First Post
Follow-Up Questions

Since the majority of you have mostly Human parties:

1] Do your villages and cities tend to be Human (if you have an all or mostly Human party) or do you (or the DM) create more unusual communities?

2] How do you deal with monster-loathing villagers, if at all?

3] If these towns and parties are mostly Human, would you like to see more Human variations (besides pseudo-european and pseudo-asian)? If so, would you prefer the new Humans to be modeled after real races, fantasy creations, or both?

4] Would you like to see more examples of non-enemy Demi-Human and/or monster communities?

5] How often does war play a factor in your games?
 

Ao the Overkitty

First Post
I voted Mostly human, but then again, that's slightly skewed for us cause it is a human nobility campaign. We were sat down when creating characters and told we were all part of the same human noble family. Now, if we played anything but human, we had to have a damn good reason why we'd be accepted into the family. Also, he let us know beforehand that we'd be less well received as any other race but human by the other nobles. We've currently got 7 humans and 1 half-elf.

1) We're in a human controlled principality in a mostly human controlled world. Most of the people tend to be human. We do, however, have a large community of kobolds living on our lands as creatures "loyal" to our family. Our servants are all Elven, since that's what was readily available when we could afford to employ them. There is also a large community of bugbears nearby that raid our lands.

2) We have to deal with the less enlightened nobles occasionally. Currently, the story arc of this next year will be centered around a group of noble families wanting to round up all the elves (& half-elves) in the area and get rid of them (deporting them, most likely), due to their believed connection to an Anarchist group attemting to overthrow the nobility.

3)There is variation in the humans in culture and views throughout the world.

4) the demi-human communities aren't necessarily enemeis, but they are mostly obstacles.

5)War itself is a cause for many things in the campaign, but it is happeningin the background in a land several weeks away by boat. The war is the cause of the influx of elven refuges into the area, after all.

_____

As for our other game, well... We're all monsters. We've got 1 Fire Elemental, one Holiphant, one Hobgoblin, one Half-Ogre/Half-Dwarf, and one Lillend. It's a world of humans and we run into some open-minded people and some close-minded people. The close-minded are fun to mess with.
 

Patman21967

First Post
In my new campaign, which started last Sunday the party consists of the following:

A Draconic Fighter going to sorcerer then to Eldritch Mage
A Dwarven Fighter going to Cleric then Hammer of Moradin
And
A Human Barbarian-Rogue...wants to be a Conan Type

The progressions are all relavent on in game events, of course
 

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