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(IR) 2nd ooc-thread of the 5th IR (open)

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Rikandur Azebol

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I were just teasing, Forsaken One. Iuz don't have an idea about the Ethergaunts ... He will hate them, of course, when he would know them. Rationalize divinity out of their belief system ?! That's a slight. :D
 

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Airwhale

First Post
James,

As a side note, I just wanted to say that both your descriptions and in char. posts for the elves and Polaria have been incredibly entertaining. I wish I had half the imagination and descriptive power you do.

Edit: I guess what I'm trying to say is, I would be sad if you left.
 
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Serpenteye

First Post
Anabstercorian said:
I have good news!

First off, I just completed the last of my finals (YAY) and happiness ensues. Second, please observe this interesting site:

http://www.reality.com/frconten.htm

I was referred to this by a close friend of mine who I've been trying to talk in to joining the game - it turns out he used to WORK for these people.

Long story short, he used to run this sort of game for a living. He's been looking over the rules and will probably have some very useful advice for us at some point, and may even join the game (heaven help us all).

Looks big. It's far too late for any major changes to the rules, but new players are always welcome.

Hope you did well on your finals. :)


The Forsaken One said:
Offcourse I do and I can, the only point is... the game will start kinda dull and we don't have a Shade faction thats going to nuke us all on turn 1 or something similar.

Dull... We'll see about that. Hmm, perhaps a strange new disease that wipes out all Ethergaunts. Yes that should definately make things less dull. :p

The Forsaken One said:
And have you actually thought about the possibility that the races goals might change when only a handfull of them end up stranded on the world with the denizens they feel so threatened by? You might be surprised. Don't judge before you know everything, and I most certainly don't plan on letting you in on my plans.

Good point. I got that impression from your description of the Ethergaunts, but of course their objectives might change.

The Forsaken One said:
Ignored was indeed the key word concerning me in the 3rd IR, which was both pleasing and frustrating at times but in the end played out well. As for the rest, you have no idea what my plans were in the IRR and they didn't compare to anything I have presented up till now. I just wanted to carve out an Island empire for myself. Secure and safe from where I could do my own things and manipulate the world arround me. The ideas I presented were stuff to have some more.. leverage. I always prefer to consolidate more then to rush into things so I don't know how I gave you these ideas.

I on the other hand put everything into building one huge artifact that would have made my armies nearly invulnerable on turn 2. Then I would have proceeded to try to conquer the world...

The Forsaken One said:
But it will be FUN and UNIQUE. I just want to leave a legacy in this 5th IR like I did in the 3rd. I want to make a difference and a memmorable one at that.

True and true. :)

The Forsaken One said:
I extend my gratitude towards the GM ;)

You're welcome :).

The Forsaken One said:
I expected a bit more from some people here, especially their trust in the GM's capacity to handle and balance this. Knowing serpenteye it'll prove to be.... interesting to say the least.

I'll try.

Anabstercorian said:

They look good, I wonder how they taste.

The Forsaken One said:
And btw Serpenteye, I'm sticking to my claim of the Red Kingdom. I don't have any ethereal holdings was my idea. Just one claim, one enclace in the Red Kingdom on Oerth. I would have just arrived on Oerth and would still be confused to being cut off from the rest of my people. Kinda stranded on a hostile world to be precise...

Most likely I would purge the Red Kingdom but I would make it an NPC faction in which I am currently involved. I would start in contested territory. And to be honest, yes I am planning on eradicating them somewhere along turn 1 :)

You don't have to claim the Kingdom to have an active force in it on turn one. You could still have a hidden stronghold somewhere.

James Heard said:
All I'm saying is that it's not Antarctica either, because antarctica would be nothing for certain D&D races and because as a polar cap over water and islands it's more like the Arctic. So, given that I've already proposed that it's mostly cold because of magical icemounts there's probably a heater or two down there too and subterranean creatures could care less about what temperature the surface is for the most part anyways because underground stays a pretty firm standard temperature thanks to internal heating from plate movements.

So in certain places the population is going to meet or exceed the population density of northern Finland, even if other parts will most certain have "that guy" that has his only stretch of a hundred square miles of ice all to himself.

Oh, ok.

800'000 people it is then, and an IC of 40. But don't expect a huge amount of Elite or Epic PLs, a nation like that is not going to be very powerful. Safe, isolated, pleasantly cool, but not very powerful. Just so you know. ;)
 
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I were just teasing, Forsaken One. Iuz don't have an idea about the Ethergaunts ... He will hate them, of course, when he would know them. Rationalize divinity out of their belief system ?! That's a slight.
All it takes is skill baby, skill :p And we all know theres no balancing skill! :cool:

First off, I just completed the last of my finals (YAY) and happiness ensues. Second, please observe this interesting site:
Congratz on that btw, mine is monday next week...

Dull... We'll see about that. Hmm, perhaps a strange new disease that wipes out all Ethergaunts. Yes that should definately make things less dull.
But certainly more... Virulent :p

They look good, I wonder how they taste.
Chicken, because chicken doesn't really taste like anything... and we aren't really here... What? Really!

You don't have to claim the Kingdom to have an active force in it on turn one. You could still have a hidden stronghold somewhere.
A huge 2 mile high zigurat in the middle of a red rocked desert/plain isn't really a hidden stronghold hehe. And I'm hitting the Red Kingdom full force on turn 1 probably :)
 

Serpenteye

First Post
The Forsaken One said:
A huge 2 mile high zigurat in the middle of a red rocked desert/plain isn't really a hidden stronghold hehe. And I'm hitting the Red Kingdom full force on turn 1 probably :)

Ah... This wouldn't be a mobile 2 mile high ziggurat would it? A flying/plane shifting 2 mile high ziggurat? A flying mountain that can be used as a huge missile to nuke an area the size of the Flinty Hills, would it?

If else, how did it get there?
 

A flying mountain that can be used as a huge missile to nuke an area the size of the Flinty Hills, would it?
You read me like a book ;)

No I would throw it onto the possible fact that it was transported there due to the unified magical might of the elder black council. Since they are... temporarily hehe, unavailable due to the cutoff it wouldn't be a easily reproducable feat.

Or... well... maybe it just can planeshift :p

And it's all about style baby ;)
 
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Knight Otu

First Post
Quick questions on undead troops/citizens/etc:

Can I simply assign armies to be undead, or do I have to keep some restrictions or something else in mind?
 

Serpenteye

First Post
The Forsaken One said:
You read me like a book ;)

No I would throw it onto the possible fact that it was transported there due to the unified magical might of the elder black council. Since they are... temporarily hehe, unavailable due to the cutoff it wouldn't be a easily reproducable feat.

Or... well... maybe it just can planeshift :p

And it's all about style baby ;)

That works. You will have a partial influence in the Red Kingdom on T1.

Knight Otu said:
Quick questions on undead troops/citizens/etc:

Can I simply assign armies to be undead, or do I have to keep some restrictions or something else in mind?

I'll assign some of your armies as undead when I assign PLs before the game begins. Later it will be possible for you to create undead armies, with some restrictions that you'll find out about in play.
 

Creamsteak

Explorer
The Forsaken One said:
And glad you found time to think a bit longer before you went on another random rant like 5 people have done so far about my claim.

That's a bit derogatory. I still agree with both of the posts I've made with content related to your new faction.

If you don't see how your current choice is more powerful than a large and conventionally powerful nation -- well, actually, I know that you do know the differences. By their very definition.

However, I also know the interest value of your faction. You see it. I see it. Serpenteyes sees it. I think most everyone will be turned around to see it. You are, in essence, playing Vecnas power in the 3rd IR. You are coming here with nothing besides your armies, so you need to create some form of growth or be erradicated.
 

Radiant

First Post
Spread through any means arcane, psionic and mundane:

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Hordes of Underdark denizes scouring your landscape?
Pesky Paladins destroying your favoured undead?

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the speaker:
 

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