OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)

Conquest!

The attached map of Prydein should help make this more clear.

*If* you decide that conquering Prydein is ultimately necessary for the success of the Queen's rebellion, and for your ability to survive the draconid threat, the following plan is proposed by your more tactically-minded leadership.

Two armies will leave the area currently controlled by the Phoenix Kingdom simultaneously - one from Dwarfsport, one from Hyrwl.

The Hyrwl Army will march to Crisoth, attain its allegience through whatever means necessary, and then send a force via boat to Caer Seja, to meet up with the Dwarfsport army.

Once both places are taken, The force in Caer Seja takes the towns on the road marked in light green, while the other force follows the path in Red. They meet at Durriken, then move to Kirock.

Once in Kirock, they split (again) with one force taking the forest paths through Caer Cruarch and Silvermeet, the other taking the southern way through Queenstower.

Then, they converge on Caer Albion, hopefully to break the siege.

Toward the end of the conquest path, the Bluestar's forces launch from the Isle of Mourning, and attack at Nieslock, hopefully preventing reinforcements from there from reaching Caer Albion.

The second attached map should roughly illustrate how Prydein would look toward the end of the Conquest.

That's just my basic idea. What do you think?

All of this would start after or about AD+100, probably.
 

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The_Universe said:
I know that they're not finalized - not even close. But, I think the trend here is to think that something must be done. Liz/Justice is right to be wary, though - you've swept them out from this situation before. Either it's bait, or the Draconids are stupid.

I'm going to go ahead and vote for "Not Stupid" - since, the draconids are, after all, controlled entirely by Kennon. ;)
 

The_Universe said:
I know that they're not finalized - not even close. But, I think the trend here is to think that something must be done. Liz/Justice is right to be wary, though - you've swept them out from this situation before. Either it's bait, or the Draconids are stupid.


Of course. However, if you're trying to start a new Order of the Light with Arfin as the saint, you're best off sticking to AD+time as a scheme.

Heck - it might become the new standard! ;)
I was figuring the AD was an out of game time piece not the in-game one?
I also thought Dumothion was the saint, a messenger from the light and such... otherwise we have Arfin the Saint devited to... a god. Think we would push away from that one.
 

Laurel said:
I was figuring the AD was an out of game time piece not the in-game one?
I also thought Dumothion was the saint, a messenger from the light and such... otherwise we have Arfin the Saint devited to... a god. Think we would push away from that one.
I thought it was being used in game - at least by members of the circle and their immediate companions (queen, Preston, etc.)
 


Laurel said:
I was figuring the AD was an out of game time piece not the in-game one?
I also thought Dumothion was the saint, a messenger from the light and such... otherwise we have Arfin the Saint devited to... a god. Think we would push away from that one.
Justice originally objected to the temple/sainthood of Arfin for that very reason... But, the Arfinians grow in number- and I've just sort of let her objection slide.
 
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The Amastatia and the Apecto were able to become saints- without gatting dates to remember when they died. Seriously though, L'Aurel would nto think this cool. We do need to go away from FAlcon year, but we are setting up a power rulership here. Why not use Pheonix year and for that matter have it start the day we set up power lines, and re dedicate ourselves to Jaine and Pheonix throne and rulership.

If we (Queen, advisors, generals, all the upper beings of rulership) are use that as the main time piece then we are helping any one for Arfinian order solidify his sainthood, godhood for Dumonthion....

I had thought the Arfinians were after Dumothion. Called themselves Arfinans since he was the great preist type, not that he was thier saint figure. And definately not that Dumothion was or is a god.

But it is already written, so screw up for us and something years from now someone else gets to fix.
 
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Laurel said:
I was figuring the AD was an out of game time piece not the in-game one?
I also thought Dumothion was the saint, a messenger from the light and such... otherwise we have Arfin the Saint devited to... a god. Think we would push away from that one.
I think Dumathion has sort of been lost in the shuffle. You have a temple to a divine smith, and a heroic (former) smith buried within. While the idea Arfin had was to make it a temple to Dumathion, he can't really effect who the people leave tithes for in the sanctuary (since he is dead).

The Arfinians, for the most part, are devoted to Arfin - though not as a God, but as a saint of the Light.

Cawys is thinking of joining the priesthood, in fact.
 

Editing, Additions

AD (Arfin's Death + Days)
* Something that can or should be played out over the boards, in-game, or over e-mail. Some starred items can be skipped, and if you think you're missing something important, some non-starred items can be played. Just let me know.

AD+22 - The Deathward falls.

AD+22 - Portions of the walls of Caer Albion fall, betrayed from within. Heavy combat throughout the streets.

AD+22 - Members of Jansten's Rebellion (numbering approcimately 1000) begin appearing in Hyrwl/New Oceanus. The Bluestar's forces do not pursue.

AD+23 - Warforged reinforcements, Archonus Bluestar arrive on the bluffs around Caer Albion, temporary walls built inside city, warforged ultimately allowed in to city. Draconid incursions isolated.

AD+23 - Penny, dozen Shadows, Orb leave Khaz Barok for Sylvanus.

AD+24 - Mercenary units from Quarion's Wall, flying the Phoenix flag, arrive in Caer Albion. Battle largely stops. Siege settles in. Stalemate.

AD+24 - Bluestar's forces begin to arrive at Isle of Mourning. Join battle with Guardians, Draconids. Bluestar reported to have personally led troops.

AD+25 - Penny expected to arrive at Sylvanus with Orb. Does not arrive.

AD+26 - Army of the Watch, Army of Prydein begin to arrive in Hyrwl/New Oceanus. Troops billeted. Begin training with Army of the Phoenix.

AD+27 - Queen Rhynn's first formal Audience with Aregonn Bluestar.

AD+28 - Archonus Arrendorr officially recognized as Marquis of Sylvanus by Queen Jaine Rhynn, Aregonn Bluestar. Ceremony held. Fealty (to Jaine) resworn. Aeron Stormwind named regent of Sylvanus. Dwarves of Sylvanus conspicuously absent at Ceremony. A brigade of the Army of the Watch formally stationed at Sylvanus.

AD+29 - Long, private meeting between Archonus Bluestar, Jaine Rhynn. Marriage apparently proposed.

AD+30 - *Jaine seeks approval of the Circle. Considers marriage politically expedient. Jaine approximately 2 months pregnant.

AD+32 - Bluestar's Forces take control of Quarion's Wall.

AD+33 - Draconids begin retreat from Isle of Mourning to Oceanus. Guerilla forces continue to harry Bluestar's forces. Bow of Oberon apparently taken.

AD+35 - Dwarven remnant leaves Sylvanus en-masse.

AD+37 - *Penny arrives in Sylvanus, obviously tortured. Tongue cut out, hands broken. Orb not found. Word sent to Hyrwl via Lord Arendorr.

AD+40 - Draconid reinforcements arrive at Caer Albion via Nieslock, Giantsdale. Reinforcements arrive at Giantsdale and Nieslock via ship.

AD+41 - Aregonn Bluestar's second official Audience with Queen Rhynn.

AD+42 - Archonus Bluestar declared Marshall of the North. His status as heir (in the north) still unclear.

AD+43 - Jaine, Archonus Bluestar marry.

AD+45 - Draconid reinforcements arrive at Oceanus via ship.

AD+47 - Small Convoy leaves Oceanus, travelling Northeast.

AD+48 - *Small number of Refugees arrive at Hyrwl, New Oceanus - report larger numbers arrived at Oceanus. Report Draconid Invasion in Southwest Great Ring. Army of the West reported routed. Rumored to have retreated to Barrier Range.

AD+54 - Jaine approximately 3 months pregnant. Beginning to show.

AD+56 - *Something Happens that cannot be taken care of on the boards

AD+60 - Army of the Watch, Army of Prydein's training complete. Considered Battle Ready.

AD+65 - Bluestar's forces secure Tomb of the Apecto - Guerilla warfare continues. Mace of the Apecto Found.

AD+71 - *Command structure for combined Army if the Phoenix/Watch/Prydein finalized. Generals appointed/reappointed/chosen.

AD+72 - Official announcement that the Queen is expecting.

AD+75 - Bluestar's forces secure Tomb of the Amastacia. Bow of Oberon not found.

AD+79 - News reaches Sylvanus of Draconid incursions at Citadel Oberos, Daramach. Status of those territories unknown. Sylvanus communicates information to Lord Arendorr, who passes it on to Jaine.

AD+85 - Jaine appoximately 4 months pregnant. Archonus Bluestar assumed to be the father.

AD+87 - Guerilla forces completely defeated. Bluestar gains complete control of Isle of Mourning.

AD+91 - Bluestar granted Isle of Mourning in exchange for Mace of the Apecto.

AD+93 - *Talks begin for formally declaring a Phoenix Kingdom. Structure, borders undecided.

~~~~

AD+252 - *Jaine's children (child, publicly) due.

~~~~
 

I'd say that the Penny thing is a little unfair - we don't even have anything about her means of communication determined. Think we should have the opportunity to determine what forces she had with her, what equipment, etc... and, if possible, play THAT out.
 

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