OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)


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The_Universe said:
But the refugee can't scry scry scry - the refugee is a peasant.
Now, this is Liz talking:

I think the refugees are going to need to be a secondary concern, at this point. That is a major undertaking that will require man-power and magic-power that we do not have.

As much as it sucks to say it, war requires sacrifice. We cannot save everyone.
 


Queen_Dopplepopolis said:
Now, this is Liz talking:

I think the refugees are going to need to be a secondary concern, at this point. That is a major undertaking that will require man-power and magic-power that we do not have.

As much as it sucks to say it, war requires sacrifice. We cannot save everyone.

I think this is completely doable. With magics like scry and teleportation circle, getting those people out of there won't take the mass effort that it did before. Also, if we know where the holding cells are, we can teleport straight to them, or at least nearby.

You scry on several people, so you know where most of them are being held, and don't accidently teleport to the one who's currently walking the shadow path.

You teleport to the holding cells, or as near as possible. Someone has a scroll of Teleportation Circle to get the people off. The rest hold off the attacking draconids as needed.

Full retreat with refugees into the Teleportation Circle, except for the Caster and as many defenders as he/she can take with 1 teleport.

Caster dismisses the Teleportation Circle.

Remaining rescuers teleport out.
 

First, teleportation doesn't work into Oceanus (that could just be around the palace - but think it's all around Oceanus...)

Second, I know we couldn't scry on the palace in Oceanus... so, if they are being held in the palace, we can't scry on them...

Lastly, our magic is *in use* - to scry on anyone, teleport to anywhere, and teleport out requires us to take magic away from somewhere that it is currently being used and focus it on the other task. We must assume that every spell caster in our forces is using every one of their spells every day.

What would you have the magic taken away from to accomplish this task?
 
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You can teleport into Oceanus. There are just some areas within which you cannot, such as the palace.

We can't scry on areas, we can only scry on people. So if we scry on people, and we cannot see them, we can safely assume that they're in the/an area of Oceanus that is scry-proof. The only spell which scry-proofs something is False Vision, and it's an effect with a 40ft radius with a duration of 1hr/caster level. If they're putting that much effort in to scry-proof the palace, I doubt they have the resources to do it to many other areas in Oceanus.

I'd assume that some magic is alloted to scry on Oceanus, to ensure that the forces there aren't massing to attack. We seem to know that the city is a lost cause to save, so I'm guessing that it's being watched by us. The scrying can come from that. The teleportation circles can, and will have to, come from the Bluestar, either directly, or from Cawys. None of our people have the power to cast it. Therefore, we don't really deprive anyone of magic but Big Blue.
 

The_Universe said:
AD+93 - *Talks begin for formally declaring a Phoenix Kingdom. Structure, borders undecided.
If this was the end of last game it is were we want to gather up more of Pyrdein, since we actually have a good shot of getting most of the southern and eastern regions.

General Duchess Justice Greyclaw is commanding the Army of Pyrdin as it traveles around the road from Hwyrl to Caer Mylen gathering up all the little towns and cities along the way.

Hoping to getting some solidified formal agreements and alliances out of it. I had proposed the possibilty of L'Aurel going after the army to ready the towns in case of seige and get those formal alliances to Pheonix Kingdom. L'Aurel would only have a small group with her, but that would be all she would need.

Hywrl/New Oceanus and Sylvanus are currently all we actually control. Though New Oceanus is growing by leaps and bounds each time we return it may do good for us to start taking land for our Queen.

We are not abandoming any of the other missions, as we are only splitting the force assigned to Hywrl. AB and AA are both still able to fight in Caer Albion, X is still able to diplomacize around the world (possibly getting us even more land and allegiances), Ju still leads army and cures people in Caer Albion by night, and Ja still does whatever with his people... and K does... do we know?? :)

Still think this is viable and a plan to advance. Jaine has to rule something, we are getting people and soldiers now we need the land. The Bluestar gets how much land? Currently just by him having gotten the Isle he has a good chunk of land comparitively.

AD+71 - *Command structure for combined Army if the Phoenix/Watch/Prydein finalized. Generals appointed/reappointed/chosen.
Personally, I think we should keep them as seperate entities, re-name them if we wish.
Not sure is in charge now- but if going from within our ranks:
Army of Pyrdein- Justice has to be given command of them
Army of the Pheonix- ? Kareth a very good choice with his high wisdom and new int. If he would want it
Army of the Watch- ?

But this gets to the question of rank. Circle is considered 5 star generals- when we are in control we control. Other three chosen are 1 star generals placed in command on a more regular/permanent basis of specific army and looks to that one command??
Justice would be general of Army of Prydein but only until objective fulfilled, she is not one and only General of the Army of Prydein??

If we promote from outside the circle:
Army of Pyrdein- Korienne (that orc that was hitting on Xath)
Army of the Pheonix- Farathier (that PC that is now an NPC)
Army of the Watch- ?

For our puposes we need someone who can claim true allegience to Jaine without conflict, so current powers of Pyrdein and watch are out.
 

Xath said:
You can teleport into Oceanus. There are just some areas within which you cannot, such as the palace.

We can't scry on areas, we can only scry on people. So if we scry on people, and we cannot see them, we can safely assume that they're in the/an area of Oceanus that is scry-proof. The only spell which scry-proofs something is False Vision, and it's an effect with a 40ft radius with a duration of 1hr/caster level. If they're putting that much effort in to scry-proof the palace, I doubt they have the resources to do it to many other areas in Oceanus.

I'd assume that some magic is alloted to scry on Oceanus, to ensure that the forces there aren't massing to attack. We seem to know that the city is a lost cause to save, so I'm guessing that it's being watched by us. The scrying can come from that. The teleportation circles can, and will have to, come from the Bluestar, either directly, or from Cawys. None of our people have the power to cast it. Therefore, we don't really deprive anyone of magic but Big Blue.
Kennon has said in the past that the whole palace is un-scryable, if I recall correctly.

And, if we have magic alloted to scry on Oceanus, who is it scrying on? Don't you need a specific person/group of people?
 

Queen_Dopplepopolis said:
Kennon has said in the past that the whole palace is un-scryable, if I recall correctly.

And, if we have magic alloted to scry on Oceanus, who is it scrying on? Don't you need a specific person/group of people?

Right, but if they expend that much effort on making the palace unscryable, than they probably didn't do that over the rest of Oceanus. So if we can't scry on the refugees, we know they're in the palace.

You can say "I want to scry on a random person in Oceanus" They just get a bonus to their willsave because you don't know them.
 

Xath said:
Right, but if they expend that much effort on making the palace unscryable, than they probably didn't do that over the rest of Oceanus. So if we can't scry on the refugees, we know they're in the palace.

You can say "I want to scry on a random person in Oceanus" They just get a bonus to their willsave because you don't know them.
Kennon - what sort of magic can we assume we have allocated to scrying on Oceanus, then?

More importantly, we need to question why they brought them there - if you were the bad guy, why would you bring a bunch of innocent refugees to Oceanus? How did some of them get out?

Could it be a set up? A trap? If I were the big bad guy, that's just what I'd do.

Does it mean we shouldn't try to help - nope. Does it mean we can't assume it's going to be a walk in the park - indeed.
 

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