Bobitron said:
I am seriously considering adding firearms to the campaign. The other thing I am considering trying is the damage reduction rules for armor put forth in Unearthed Arcana.
How do you folks feel about those? I don't want to institute something the majority of the players are against.
Well, firearms can be fun, but since I think most of us are already mid-way character development, you won't see a large focus on them. It's sort of funny too, I cause I think with slight modification to the Order of the Bow Initiate could make a fun rifleman class that would be fun to play.
The DR rules for armor are pretty good, although I find that they go well with the class defense bonus rules.
Also, some feat questions:
Item Familiar (UA)
Divine Might (CW); Str 13, Turn/Rebuke Undead, Power Attack: Use a Turn Undead attempt to add a bonus equal to your Charisma modifier to your damage for one full round.
Divine Shield (CW); Turn/Rebuke Undead, Shield Proficiency: Use a Turn Undead attempt to grant your shield an AC bonus equal to your Charisma modifier. Lasts for a number of rounds equal to half your character level.
Extra Smiting (CW); Smite ability, BAB +4: Gain 2 Extra Smite Attempts per day