Wing and Sword: a d20 Modern military campaign [METAGAME]

Updated actions by round through the beginning of round 22 -
Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move), returns it to Gonzalez (move)
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), Dead Aim (move) – Dead Aim concludes with move action next round
7th round: Dead Aim (move), fires rifle (attack)
8th round: Dead Aim (full-round)
9th round: Fires rifle (attack)
10th round: Fires rifle (attack), checks on Gonzalez (free)
11th round: Checks Gonzalez (move)
12th-14th rounds: Reloads, covers
15th round: Hide, Spot (move)
16th round: Spot (move)
17th round: Spots machine gunner (move)
18th round: Dead Aim (full round)
19th round: Fires rifle (attack)
20th round: Fires rifle (attack)
21st round: Dead Aim (full-round)
22nd round: Fires rifle (attack)
23rd round: TBD


Vidal
Suprise: fires rifle (attack)
1st round: Fires rifle (attack), moves prone (free)
2nd round: Fires rifle (attack)
3rd round: Fires rifle (attack)
4th round: Radios spotter plane (move), reloads (move) – Spot check
5th round: Stands from kneeling (move), moves up to 30’ (move), kneels (free)
6th round: Fires rifle (attack), stands from kneeling (move)
7th round: Moves to rocks (move), drops prone (free), readies grenade (move)
8th round: Throws grenade (attack)
9th round: Stands from prone (move), fires rifle (attack) – prepares to follow Sgt. Duval
10th round: Catches up to Duval and Lavareaux’s section (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: Moves toward assembly area (full-round action), radios spotter (free action)
16th round: Briefs Duval (free), moves toward assembly area (full-round)
17th round: Holds position with Duval (full-round)
18th round: Radios Capt. Villiers (move)
19th round: Receives Villiers’ reply (free)
20th round: Holds position with Duval (full-round)
21st round: TBD
22nd round: TBD
23rd round: TBD


Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: Cover and hold (ready)
6th round: Fires rifle (attack), rises to standing (move)
7th round: Fires rifle (attack), moves to rocks (move)
8th round: Moves prone (free), fires rifle (attack)
9th round: Fires rifle (attack)
10th round: Covers retreating fells (ready action)
11th round: Covers retreating fells (ready action)
12th-14th rounds: Reloads, covers
15th round: Fires rifle (attack)
16th round: Fires rifle (attack)
17th round: Fires rifle (attack)
18th round: Fires rifle (attack)
19th round: Fires rifle (attack)
20th round: Fires rifle (attack)
21st round: Stands from prone (move), move (move)
22nd round: RUN! (full-round)
23rd round: TBD


Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), falls prone (free), Treat injury – stabilizes Martinez (attack)
5th round: Treat Injury – restore hit points (full round)
6th round: Stands from prone (move), fires rifle (attack)
7th round: Catches up to rest of squad (double move)
8th round: Move (move), screen Martinez from enemy fire (move)
9th round: Move (move), throw grenade (attack)
10th round: Throw grenade (attack), move (move)
11th round: Checks Martinez’s pulse (free), moves toward assembly area (double-move)
11th-14th rounds: Moves toward assembly area (double move)
15th round: Moves toward assembly area (full-round)
16th round: Moves toward assembly area (full-round)
17th round: Moves toward position (full-round)
18th round: Moves toward position (full-round)
19th round: Treat Injury for Pvt. Berg (attack)
20th round: Fires rifle (attack)
21st round: Fires rifle (attack)
22nd round: TBD
23rd round: TBD


Sorry, знаток, I think I moved a little too fast - if you could, just catch me up on Vidal's actions in your next post. :)

Attached is a map showing everyone's positions at the start of round 22 - your postions are as follows:
Marcel is at G3 with Lavareaux and Berg
Vidal is at F7 with Duval
Pyotr is at F4 with...with...rocks
Normand is at F4 with Neumann and Gonzalez
(Dinter and Martinez are at D7, BTW)

Bobitron, Marcel isn't in a position to run with Normand and the others just yet - did you want to change his action to moving from his current position toward the retreating legionnaires?

Barak, Normand's run this round will carry him to the rocks in G6 - that's where he'll start round 23.

If catch any mistakes in the actions-by-round list, please let me know.
 

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The Shaman said:
Marcel is at G3 with Lavareaux and Berg

Bobitron, Marcel isn't in a position to run with Normand and the others just yet - did you want to change his action to moving from his current position toward the retreating legionnaires?

Sorry about that, Shaman, I was anxious to post after a day away from the keyboard, and wasn't paying enough attention. :o I'll edit my post ASAP.

Edit: edited ;), and I even hit someone!
 
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Bobitron said:
Sorry about that, Shaman, I was anxious to post after a day away from the keyboard, and wasn't paying enough attention. :o I'll edit my post ASAP.
No worries - I hadn't posted an updated map for a couple of rounds.
Bobitron said:
Edit: edited ;), and I even hit someone!
Proving even a blind squirrel finds an acorn once in awhile! ;)

The law of averages is swinging your way at last...? :)

BTW, Marcel has fired seven shots so far - one in the first encounter at the DZ, six more in the present encounter. He's also thrown...well, lobbed ;) ...both his grenades.
 
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The Shaman said:
BTW, Marcel has fired seven shots so far - one in the first encounter at the DZ, six more in the present encounter. He's also thrown...well, lobbed ;) ...both his grenades.

Thanks. I haven't kept track, assuming I wouldn't need to fire so much. You know, let the warriors make war ;). Marcel might get pretty cocky after that shot, though.

The games a bunch of fun still, even though I'm getting a bit sick of getting shot at. I just hope that support shows up soon... :uhoh:
 

Bobitron said:
The games a bunch of fun still, even though I'm getting a bit sick of getting shot at. I just hope that support shows up soon... :uhoh:
The good news is that as the fells get closer the legionnaires' chances to hit keep getting better and better.

On the other hand, this works both ways.

:]

If you make a DC 12 knowledge (military science) check, you may read the following - you may take 10 on the check and you get a +2 circumstance bonus... ;) [sblock]Your cover is better on the hill than it was when you were in the gully or among the rocks - you have a reverse slope to work with now so you can screen your movements from the fells. In order for them to get to you they have to cross the open ground or face enfilading fire if they try to flank along the gully at E7 - either way they lose their cover advantage, and while the fellaghas have the MG-34, the legionnaires otherwise have a distinct advantage in firepower against guys armed with WWII and WWI vintage rifles as well as shotguns and sporting arms.[/sblock]
 
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Bobitron, you might want to reread the following:
The Shaman said:
If you make a DC 12 knowledge (military science) check, you may read the following - you may take 10 on the check and you get a +2 circumstance bonus... ;)
Take 10...+2 circumstance bonus...DC 12...

;)
 


I took ten. With my luck, if I had rolled, I'd have gotten a 20.

Oh and btw.. Ground advantage is nice, as is somewhat superior armament. But I'd still trade that for vastly superior numbers. Or a bombing plane. :)

I was pleasantly surprised when I re-"discovered" that Normand has 16 HPs, though. I mean, I'm still at around 4 HPs left, but it's more then I thought. :)
 


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