04/30/05 and 05/01/05
HOLY CRAP. That was one heck of a game last night ... You have those? Sessions so amazing that you spend the next week riding the high and gritting your teeth to play again? Well I had one last night in Wellstar's Mutants and Masterminds campaign. Our superhero team up until now has been ... disjointed at best. But their lack of organization and constant near-distrust of each other cost them big time last night. Now the Century City mayor has even more ammo for super power registration, one of the team members nearly quit ...
But then the roleplaying REALLY got under way. The quiestest member of the group was the one who managed to pull the speedster away from his moping, and the session ended on quite a bombshell: my character revealed its identity to the group. Dozer had been decided to be the leader, and so far it hadn't really figured out how to do that. But after the disaterous beginning of the session, Dozer suddenly realized there was only way to pull everyone together, and that was to show them how much it trusted them.
Now ... you may be wondering why I keep referring to Dozer as 'it'. Well, that's what it is.
My earlier post from here ...
Is Pat Alex, but also the Dozer!
The proof is the tatoo on its chest.
So, yes. It is both sexes, and transforms from a masculine, normal woman to a rather effeminate, superpowered man. Don't ask it which sex it started out as, it doesn't remember. Seriously.