Mistwell said:It's a very common situation that an NPC is fighting a PC in melee combat in a hallway.
I'm not sure how you adjudicate area spells. But in our game, there is no way to cast an area spell in a 5-10" wide hallway and miss the ally that is next to the NPC.
I adjudicate area spells by the RAW. And by the RAW, unless you are very close to a corner, it is completely possible to cast an area spell in a 5-10' wide hallway and hit an enemy 5' away from an ally. It's fine if you play under different rules, but if you do, it's going to greatly diminish the effectiveness of area spells in certain situations. And that will probably make Magic Missile seem better by comparassion.
Mistwell said:Why do you think that almost all other direct-damage spells have either a saving throw or a ranged attack roll?
Because they're more powerful than Magic Missile. In many cases, vastly so.
Mistwell said:Given the game designers of 3.0 said they also wanted to change magic missle to be higher damage but with a ranged attack roll, but playtesters shot it down merely because magic missle was "iconic", don't you think it's at least possible magic missle occupies a unique position in D&D that just might be a bit overpowered because of that uniquness?
Unique, yes. Overpowered, no.
There is almost always something much more effective a 9th+ level Wizard/Sorceror can do with an action in combat besides 18 points of damage to one enemy. Unless said Wizard/Sorceror is totally gimped with respect to their selection of combat-useful spells.