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Omega Pathfinders Game Thread

Venom

First Post
Carl hearing the thrusters says to Carina “You better get these guys out of here, I have a feeling there is about to be some serious fighting happening upstairs” with that he turns and double moves up the stairs towards the squads last known position.
 
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mariusm

Explorer
Mission 2, Encounter 7, Round 24.

Cultist chosen one #1 is dying.
Cyrill pushes the unlocked door open and rushes into the room beyond. Quickly scanning the room he sees no hostile targets. This room looks different from the rest of the rooms cleared so far. This room obviously was the bed room to someone with higher ranking that the others encountered. An unmade bed lies in one corner of the room while in another there is an antique iron bound metal trunk. A large green rug covers the floor of the chamber, and mounted on one of the walls next to a closed door is the body of a giant ant. Cyrill notices that the door exiting to the West is unlocked.
Carl moves up the stairs now that the cultists have been taken care off heading to where the rest of the squad was advancing.
Sarge sees a huge catastrophe developing as Jacob comes bounding up the stairs and Cyrill and Mel prepare to charge through the unlocked door. Sarge yells at Jacob, “STOW IT!!!”, as Jacob brings the demo pack up ready to mash it against the door that was blocking their way. Sarge continues to mutter under his breath with reference to a trigger happy demolitions squadie and a previous occasion where the CO’s new BMW (Anti-Grav Series XXIV) was totalled as it was mistaken for a “hostile” target during a previous mission.
Jacob reluctantly does not place the demo pack against the door but rather watches as Mel and Cyrill clear the room.
Mel charges into the room, taking up position to cover Cyrill as they advance.
Carina herds the hostages and cultists towards the exit.

Squad actions please.
 

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Shayuri

First Post
"Jake, keep that splatgun primed...that's gonna be the only thing that could stop a ship from taking off if we don't get there in time."

"Cyrill, open the door, I'll take point and clear, then let Jake through."
 


Venom

First Post
Carl will continue to move up the steps as quickly as he can too join the rest of the squad.

Upon reaching them he sees Sarge’s face and Jacob still removing the detonator from the demo pack and says “Hey guys what’s going on? Jacob did you try and blow up something you shouldn’t again? ;) By the way what ever happened about the CO’s new BMW…..”

Before he can finish the Sarge interrupts saying “Shut up and get your ass in there” Carl then follows Mel and Cyril into the room making sure to stay well clear of Jacob and his demo pack
 

mariusm

Explorer
Mission 2, Encounter 7, Round 25.

Cultist chosen one #1 dies from injuries sustained during combat, melting into a pool of green muck.
Cyrill moves up to the door and gives it a good boot and steps to the side to provide the rest of the squad room to enter. From this viewpoint Cyrill can see that this long rectangular chamber appears to be a laboratory. Against one wall stands a cabinet that holds all kinds of medical paraphernalia and specimen jars. A ladder leads up to a trap door in the ceiling to the north. A metal operating table stands to the south. Atop it lies a naked humanoid with pale green tinged skin. The humanoid figure is strapped to the table by restraints around its hands and feet and is hooked up to a strange glass contraption that appears to be draining blood from its forearm via a small hose.
Carl catches up to the rest of the squad and takes up position waiting for further orders.
Sarge seems to glare at everyone in sight wondering why he took this assignment, but he takes advantage of the surprise with Cyrill opening the door and rushes in knowing the rest of the squad will be right behind. He quickly scans the north of the room as he enters but sees no hostile targets but the rumble from the ship engines are definitely coming from above the trap door.
Jacob puts away his unused demo pack and takes up position to enter the next room.
Mel charges into the laboratory room right behind Sarge and quickly scans the south for any hostiles but sees none.
Carina herds the hostages and cultists towards the exit.

Squad actions please.
 

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Cromm10k

First Post
Private Cyrill Kowaltzky

"Keep on moving and cover me! Make sure that no laboratory freak stuff gets up and attacks us!"

Cyrill moves to the ladder and starts climbing, trying to open the trap door.
 

Shayuri

First Post
"Nevermind the lab freak," Mel returns. "Up up up! Get the ship!"

She waits beneath Cyrill, impatiently waiting for him to open the trapdoor before climbing up herself.
 

Venom

First Post
“Yeh, come on Cyril, move it, this green guy is starting to freak me out” Carl says. Continuing his monolog “This reminds me of this move I watched a few weeks ago, there was this guy and he tried to make this special formula and ……..” fortunately for the sanity of the rest of the squad Sarge butts in “Shut the hell up marine, your supposed to be chasing the bad guy, not talking about some stupid movie you watched last week!!!!! Now get your butt up that ladder before I put an extra hole in it for you”.
 

mariusm

Explorer
Mission 2, Encounter 7, Round 26.

Cyrill climbs up the steel ladder after slinging his morita over his shoulder. At the top of the ladder he is able to lift the metal trap door with ease at it has not been locked. Peering out of the opening Cyrill can see that this floor of the tower is a single large circular chamber, with walls coated with glistening, hard resin. Several lights light the chamber, their light reflecting off the walls and casting dancing shadows about the area.
Cyrill can see cultist chosen one #2 working on a control panel in the north east corner of the chamber while similar bug like creatures are helping a larger humanoid / bug hybrid into a rather beaten up transport. There are huge hanger doors covering the top of the chamber roughly 100’ up. The doors are slowly sliding open and will be fully open in about 4 rounds.

Squad actions please.

OCC: Short round to allow players to update their actions after getting the new info.
 

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