Omega Pathfinders Game Thread


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"Give it another try," Mel urges Cyrill. "Before Jake gets here with his 'lockpicks.'"

She keeps covering the door, but will move back a respectable distance once Jacob shows up with his splatgun.
 


Carl looks over at Human #1 and nods his head in agreement but says nothing, trying to remain as intimidating as possible.

Carl keeps listening in on the radio and catches the tail end of Cyril and Mel’s conversation, he then reply “What the hell are you guys doing up their, sounds kind of kinky”. ;)
 
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Mission 2, Encounter 7, Round 23.

Cultist chosen one #1 is dying.
Cyrill (Secondary Poison roll FORT save of 11 + 4 (Mod) = 15 vs DC 15) feels a little nauseas but suffers no further effects from the sting he received. He tries again to open the lock on the door (Modified computer use skill roll of 19 + 7 (Skill) = 26 vs DC 20, success) and using various derivitates of the standard code finds luck with one and the green light lights up on the door indicating it is now unlocked.
Human #6 reluctantly gets to his feet and walks over to Carina to join the line of POW’s.
Carl provides cover for Carina until she can get all the cultists and hostages strung together.
Human #7 falls in behind #6 where Carina is going to secure them to each other.
Rudy has stopped bleeding and is stable.
Sarge sees the unlocked indicator light up and gets ready to enter the room.
Jacob ascends the last flight of stairs and stands amongst the squad once again after having to baby sit the hostages.
Human #1 heads over to human #8 and with difficultly lifts him over his shoulder and staggers to join the ranks behind cultist #7.
Mel continues to cover the door ready to enter but takes a step back just in case Jacob wants to use his TGL.
Human #2 dies from wounds sustained during combat.
Human #8 is unconscious and being carried by human #1.
Carina starts the laborious task of getting the POW’s out of the cultist hideout.

Cyrill (Modified perception roll of 22) and Mel (Modified perception roll of 22) hear the deep throaty rumbling of ship thrusts being primed for take-off coming from somewhere above them. Jacob and Sarge did not seem to hear anything.

Squad actions please.
 

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"Uh...CRAP!" Mel blurts, reverting to a relatively childish curse in her sudden shock.

"It's a ship! The asshat's trying to blast off! Jacob, you'll probably only get one shot so make it count!"

She gets up from her crouch and runs through the open doorway, checking quickly for another exit that the bugman might have taken.
 

"Crap... get away from the door!" Jacob will order the other, move to the door while drawin out his demo kit. he'll place as more explosive than he probably needs, jam in a detionator then back away. once everyone is what he thinks is a safe distance, he'll blow the door.
 



Private Cyrill Kowaltzky

Cyrill opens the door and takes a step to the side (as always ready to put a bullet in some appearing bughead).

"Someone is kicking up some starship thrusters!!! Sarge you should call in air support or tell the HQ to get some fighters up to intercept that sucker if we can't stop him!"
 

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