Omega Pathfinders Game Thread


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Mission 2, Encounter 7, Round 30.

The hanger doors above start to groan and creak again this time sliding closed. (3 rounds until fully closed).

Cultist chosen one #2 lies unconscious on the floor.
Cultist chosen one #3 drifts the transport North East in an attempt to crush Mel. However the transport crunches into the control panel just in front of Mel and sends a shower of sparks and debris into the air, effectively disabling the control panel so no further commands can be sent.
Cyrill takes careful aim past Sarge’s right shoulder and fires a shot at Cultist chosen one #4, (Modified ranged attack roll of 17 + 6 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Elusive Target) = 20, a hit doing 11hp damage!), catching the hybrid in the left leg.
Carl moves closer to cultist chosen one #4 and takes a stab with his knife, (Modified melee attack roll of 14 + 5 (AB) = 19, a hit doing 7hp damage!), slicing a nice gash in the top of the hybrids left shoulder.
Cultist chosen one #4 intent on giving his leader enough time to escape perseveres against the continues onslaught from the squad and full attacks Sarge once again, (Modified melee attack roll of 16, a bite misses, modified melee attack roll of 22, a lethal unarmed punch misses, modified melee attack roll of 21, a lethal unarmed punch misses), but fails to land a single hit.
Sarge fires another round in the direction of the cultist #4, (Modified ranged attack roll of 14 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 22, a hit doing 7hp damage!), catching the bug man in the stomach.
Jacob continues to watch for a further opening.
Mel takes aim and fires into the high ceiling above hoping to catch the hopper in the spray, (Modified ranged attack roll of 10 + 7 (AB) – 4 (Burst) = 13, a miss), but the slugs slam loudly into the hanger doors.
The hopper pops out of sight behind the closing hanger doors.
Mel can see Hehranna moving around in the back of the transport, Mel is not quite sure what she is getting up to but it does not look good.

Squad actions please.
 

Attachments

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Wincing at the close call, Mel tries to jump onto the transport and grab on using whatever handholds are available. If she can get into the cab from that side, she will. Otherwise her goal will be to climb onto the roof where she can get a shot at Hehranna. Hopefully.

"Can anyone get a shot at the one in back? She's up to something, and I don't like it!"
 

Carl will move behind bug C4 and shout to the Sarge “Come on Sarge lets give this guy the old one two and finish him off”. With that he takes another stab at the bug.
 

Private Cyrill Kowaltzky

Cyrill will move to the back of the transport in a fashion that only provokes one AoO from Bug #4 and fires a single shot at Herenenenanana.

"EAT LEAD YOU FREAK!!!"
 

Mission 2, Encounter 7, Round 31.

The hanger doors continue to groan and creak while sliding closed. (2 rounds until fully closed).

Cultist chosen one #2 lies unconscious on the floor.
Cultist chosen one #3 frustrated by not being able to crush Mel continues to bash into the control panel.
Cyrill moves past cultist chosen one #4 (Cultist chosen one #4 AOO, modified melee attack roll of 14, a bite misses), ducking under its snapping fangs and moves to the back of the transport for a shot. When he gets there though he can see that the back plantform is raised and no shot can be taken. (The transport is similar to a pickup in design with 5’ high sides and open on top. The cab is closed with access via the open area at the back.)
Carl moves behind the cultist chosen one #4 trying to flank it and stabs, (Modified melee attack roll of 11 + 6 (AB) + 2 (Flank) = 19, a hit doing 11hp damage!), landing a well aimed shot into the back of the bugs neck inflicting sever damage.
Cultist chosen one #4 stumbles from the devastating blow to its neck but driven by sheer devotion lunges one last time at Sarge, (Modified melee attack roll of 15, a bite misses, modified melee attack roll of 21, a lethal unarmed knee misses, modified melee attack roll of 23 (Confirmed critical roll of 17, fail) (Amazing third natural 20 against Sarge… it is just not his day) doing 3hp damage), hitting Sarge with a head butt in the chest as he goes down. Cultist chosen one #4 is dying.
Sarge yells, “Don’t let that transport take off!”, as he runs up and jumps to try and get a hand hold on the craft, (Athletics skill roll of 5 + 6 = 11 vs DC 4 (Sides of transport are 5’ high and the transport is 4’ off the ground – 8’ reach = 1’ needed to clear, success), managing to grip the side he is now hanging on.
Jacob moves south but can’t get a clear shot at any targets.
Mel jumps at the transport, (Athletics skill roll of 8 + 5 = 13 vs DC 4, success), and grabs hold of the side.
The hopper comes flying into the hanger at full speed having gone up into the air last round to build up speed. It covers the 100’ between the hanger doors and the squad in the blink of an eye. It charges straight down on Mel and bites as it ends its movement right next to her, (Modified melee attack roll of 23 vs Defense 23 (Mel 24 less Dex due to climbing = 21), a hit doing 8hp damage!), clawing into her back as she tries to avoid the attack.
Hehranna begins chanting and chirping in the back of the transport.

Squad actions please.
 

Attachments

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"GAH!" Mel shouts. For a moment she sways, nearly losing her grip. "Guys! I'm stuck between a transport and a very ANGRY HOPPER over here! Could use backup!"

Not liking her chances in melee while dangling from the transport, Mel drops off and backs up from the hopper...hoping the remains of the console and the hopper itself will keep the machine from crushing her.

She takes hasty aim and fires off a single shot at the jumpy bug!

(letting go of the transport and taking a 5' step north to the space adjacent to the console, then shooting single)
 

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