Omega Pathfinders Game Thread


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Having sliced up the last of the “chosen ones” Carl wipes the green goo off the blade of his knife and puts it back in its holder. He then grabs the second last grenade off the webbing he is wearing and tosses it into the back of the transport shouting “Chirp on this bug breath”. (He only does this if the sides of the transport will protect Mel and Sarge for the blast, else he grabs his Morita and fires a shot at the Hopper).
 


Mission 2, Encounter 7, Round 32.

The hanger doors continue to groan and creak while sliding closed. (1 round until fully closed).

Cultist chosen one #2 lies unconscious on the floor.
Cultist chosen one #3 tries to knock the stowaways off by yanking on the steering of the transport. It lurches upwards to 20’ above the ground and drifts 5’ south. Hehranna is unceremoniously dumped into the back doors breaking her concentration and sounds of frustration and disgust can be heard as she scolds the pilot. Sarge tries to hang on (STR check of 10 + 4 (Ability Mod) = 14 vs DC 15 (Tough), fail) but looses his hand hold and falls to the ground below. Sarge activates the jump jets with moments to spare and slows his descent to a manageable speed and bumps into the ground below the transport with out much fuss.
Cyrill who now has a clear line of sight on the hopper takes a shot, (Modified ranged attack roll of 14 + 6 (AB) + 1 (PB) – 0 (Precise Shot) = 21, a hit doing 3hp damage), hitting the hopper in the hard carapace in its shoulder.
Carl leans back as he flings the grenade high into the air trying to land it in the back of the transport, (Modified ranged attack roll of 11 + 6 (AB) – 4 (Range) = 13 vs Defense 10, a hit doing a possible 17hp damage! The transport takes 5hp damage, Cultist chosen one #3’s REF save of 27 vs DC 18, success and takes 8hp damage while Hehranna’s REF save of 9 vs DC 18, fail and takes 17hp damage!), the grenade sails over the side of the transport and explodes!
Cultist chosen one #4 is dying.
Sarge yells, “That bug @#$@D just threw me off!”, he then takes aim at the hopper and takes a shot, (Modified ranged attack roll of 14 + 11 (AB) + 1 (PB) – 0 (Precise Shot) = 26, a hit doing 0hp damage), hitting the hopper in the midriff where the carapace is at its thickest.
Jacob tries to get a clear target but finds none.
As the transport lurched upwards Mel let go and moved 5’ away from the hopper. As she was moving she brought up her Morita and fired a single shot, (Modified ranged attack roll of 18 + 7 (AB) + 1 (PB) = 26, a hit doing 9hp damage!), catching the bug right in the face ripping a part of its cheek right off!
The hopper now presented with numerous targets turns and decides to attack Cyrill, it scampers along the ground 5’ and lashes out with its claws, (Modified melee attack roll of 17, a miss), just narrowly missing Cyrill.
No one can see what Hehranna is up to.

Squad actions please.
 

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"Alright," Mel growls, panting a bit from the exertion. "You wanna play soft...we can play soft. You wanna play rough?"

She pops her magazine and slaps in the clip of explosive rounds.

"We can play that too."

She fires a short burst at the undercarriage of the transport...stepping quickly to the east, to where the console isn't so smashed.

(OOC - My brain has forgotten if you can reload and fire in one round, so if not, she'll fire next round. :))
 




Mission 2, Encounter 7, Round 33.

The hanger doors clank heavily together as they close.

Cultist chosen one #2 lies unconscious on the floor.
Cultist chosen one #3 is getting a bit rattled by the continued onslaught and decides to try and escape. He drops the transport down to ground level with no regard for anything below almost crushing the hopper in the process.
Cyrill makes a hasty retreat, making sure to not give the hopper any openings, as the transport slams down just in front of him.
Carl steps 5’ south to get a better shot at the hopper who is now obscured behind the transport, (Modified ranged attack roll of 1 + 6 (AB) = 7, a miss), but shoots into the side of the transport instead.
Cultist chosen one #4 is dying.
Sarge moves south trying to get a clear shot at the hopper. When he has a clear shot he fires a single round, (Modified ranged attack roll of 14 + 11 (AB) + 1 (PB) = 26, a hit doing 10hp damage!), catching the hopper in a wing joint and caused a grievous wound!
Jacob goes flying up into the air as the transport comes crashing down, as he gets a shot he takes it, (Modified ranged attack roll of 4 + 7 = 11 vs Defense 10, a hit, putting the slug into the back of the transport close to Hehranna, doing a possible 10hp damage. Hehranna is helpless and automatically fails her REF save and takes 10hp damage while the transport takes no damage.) As Jacob descends back down to the ground he can see Hehranna is not moving.
Mel fires at the transport as it comes crashing down, (Modified ranged attack roll of 13 + 7 (AB) + 1 (PB) – 4 (Burst) = 17, a hit to the crew compartment doing 16hp damage. The damage totally destroyed the crew compartment and inflicted 6hp damage to cultist chosen one #3!), the explosive slugs slammed into the unprotected underbelly and punched straight into the crew compartment causing burning debris to burn the cultist inside.
The hopper seems a little disorientated and flies up to the ceiling looking for a way out.
Hehranna is dead.

Squad actions please.
 

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Mel winces sympathetically in her power armor as the transport crashes down, it's crew compartment pouring smoke. "That had to hurt." Then louder, "Sweet moves there, Jacob! Let's finish this thing off and go home now."

Standing to get cover from the inside, she tries to open the passenger side door of the transport.
 

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