Omega Pathfinders Game Thread

Carl starts to secure C2 who is still unconscious, checking that everything is extra tight so he can not escape when he wakes up.
 

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Mission 2 debrief.

While Mel and Jacob are checking out the half mutated human lying on the table they can vaguely see the resemblance to the cultist that got away during the previous mission. Obviously he was chosen to go through the same process as the other elite cultists. Sarge comes down the ladder from above and breaks the silence, “Alright troopers secure that monstrosetiy and lets move out!”. He then communicates to the squad to form up and move out together going the way they came in.

Once back outside the squad waits, not too long though, for Kate to put the Black Knight down in front of the Gecko. Everyone is bundled on board and readied for the trip back to Audil. Once again, like just about every other mission with the roughnecks, there was huge casualties, but there was a rejoicing too. Little Kayla was reunited with her parents and a cultist cell was destroyed… now all that remains is too see if the medics can do something for Rudy once back at base.

Ammo spent:
Jaocb: 9 M-298 slugs, 1 HE Grenade, 4 Tinderbox shots, 3 pistol rounds
Cyrill: 44 Regular rounds, 1 AP round, 4 HE grenades
Mel: 95 Regular rounds, 10 HE rounds, 2 HE Grenades
Carl: 28 Regular rounds, 1 HE round, 5 HE grenades, 1 pistol round

Confirmed kills:
7 Hoppers, 2 Warriors, 8 Giant Ant Soldiers, 15 Giant Ant Workers, 1 Giant Warrior Bug, 1 Giant Ant Queen, 3 Hybrid cultists, 3 human cultists, 1 winged hybrid, Hehranna Cultist Leader

Casualties: (Max HP / Current HP)
Trooper #1 - Dead
Trooper #2 - Injured (12 / -2)
Trooper #3 - Dead
Trooper #4 - Dead
Rudy - Injurer & Infected (16 / -5)
Sarge - Injured (23 / 10)
Carl - Injured (26 / 6)
Mel - Injured (18 / 10)
Jacob - Injured (24 / 14)
Cyrill - Injured (17 / 5)

Each of the player characters has earned 8330xp for the mission.


OCC: Play is going to be delayed for about a week... their is a new player joinning and one going on leave for a short while. We will then start with mission 3. Please look at the recruiting thread. http://www.enworld.org/showthread.php?t=155605
 
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Sitting around in the medial ward after the latest mission, jacob looks over to his new companions. "So, who is up for a party" he asks with a devilish grin.
 

A couple of recuperation bunks over lies Melara, fresh from the goo-tank after getting the gash the Hopper had ripped open in her closed up again. She looks over at Jacob and yawns.

"I dunno, did you check the board? Last time we shipped out again as soon as the meds wore off."

She sighs and leans back comfortably on the pile of pillows behind her. She'd pestered one of the orderlies for nearly ten minutes amassing all those. "But if we have the downtime, I'm good for it. Where's it going to be?"
 

jacob snorts "Aint that the truth, think i was on this tug for a grand total of 5 minuets before they had me packing to go with you all. Ya'll know of any good joints here?"
 

Mel's mouth quirks into a half-smile. "Guess it depends on what you're looking for. There's a couple of decent watering holes, but if you want real nightlife...it actually kind of bites on Audil. There's not a whole lot going on off the base. I mean..." she shrugs and wince... "it's not a -hellhole-, you know. Not like some puny little garrison base on a backwater mining colony or something. Just not a whole lot happening after sundown is all."

"There's a pretty good spot just offbase though. Very 'mobile infantry' place. You get base people and groupies and that's about it."

She leans over on her side, supporting herself on her arm to look at Jacob.

"So Jake...I never really got a chance to ask. Where did you serve before hooking up with the Roughnecks?"
 

"No real night-life and you want story time too? Jacob coments with a sigh and a wink. readjusting himself, he begins his tale with a flourish of his arms "Once upon a time, i was a lowly MI trooper like yourself. I was stationed with the 89th MI. It was nice, we ended up with cleanup crew duties most of the time, so our casualty rating was pretty low. Then an opertunity arose that i couldn't say no too. I spent the next 6 months learning how to make things go boom." Jacob leans back for a second, eyes glazed over and a wistful smile on his face. "Best 6 months of my life. Then they assined me to the 322 engineer squad on board The Yanky Wiskey. Ya know, one of the ships in charge of glassing planets. Well that lasted for all of about 3 months, as i got borde and "borrowed" a few jackhammer rocket launchers and mounted them on the captains escape pod. The captin loved it.... the supplies guys didn't, and you know how the guys in supply can be. Well after that little incident, they, the admin personell that work with the supplie guys, decided that some real combat would be good for me, and thats how i ended up here, with you lovely ladies. So, there ya go. Now its your turn, whats your story?" Jacob will ask with a devilish grinn
 

Private Cyrill Kowaltzky

Cyrill hobbles in, a sixpack of cold beer under his arm.

"Hey Soldiers! Are you in for a drink?"

He throws a can to everyone in the room.

"So what's up? Are you ready to party or what?"
 

Sarge

"As you were!”, yells a familiar voice as the Sarge comes into the sick bay and asks Cyrill, “Is that standard issue?”, pointing to the pack of cold beers. He reaches over and grabs a cold one none the less… Sarge goes on to inform the troopers that Rudy is going to be ok, the guys at toxicology managed to isolate the bacteria that was causing the genetic change and killed it off. They did however keep a sample of blood for further research.

There is a new recruit being sent to join up with us in a week or so, but the brass says that is all they are willing to put in the firing line at the moment. Seems there is political red tape in the way due to our high attrition rate. Oh well hopefully the new guy is already out of diapers!”, ends the Sarge with a loud boisterous laugh.
 

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