Planescape - Dead God Rising

here's the grid as it (almoststands at the end of round 3. Jems should be near the GRimlock rather than up in the corner with Rubious (i done the map at home last night and am at work now so i didnt have chance to change it there
 

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[sblock=Nalfeshnee]I was curious as to how Tyrjon and the sniper he's fighting managed to move from their original positions? The little 10 ft moves he made were just back and forth to the same square. I was kind of hoping to keep both the snipers together as they were in the beginning for my next attack. If not (or I've missed something), that's cool and not to worry. :) [/sblock]
 

[sblock=A'koss]um... the should be next to each other but because im using the nwn engine, i cannot place creatures on upper storeys wit hany regularity - i have to place them in a specific position or they may disappear or jump down a storey, so yes they are adjacent to each other[/sblock]

Round 4
Noch - uninjured
Githyanki - heavily injured
Nuan - injured
Sniper1 (hobgoblin) - uninjured
Sniper2 (aasimar) - uninjured
Tyrjon - injured
Grimlock - injured
Rubious - uninjured
Jema - uninjured
Llyra - uninjured
Large skeleton - uninjured
Kyran - dying
 
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Nuan the Houseless

OOC: Just so folks know what I am planning, since Jema asked Nuan to leave the Grimlock to her, being a Toadman of Honor, Nuan will do so. :) He will use his Neraph Camouflage against the west-most sniper (S2) and throw his annulat at him, then Jump up to the roof (!) with his movement to help out Tyrjon. Sometimes it is fun to be a Toad.

EDIT: Looking at the layout, that might draw an AOO from the Grimlock. If so, Nuan will do it anyway and just try to Tumble past him before his leap to the roof.
 

OOC: Um rowport, not to be pushy or anything but whatever happened to keeping Kyran from bleeding to death? :\

Er, in my last post I meant second, not first.
 

LOL No worries, dude! I am giving Kyran the potion this round; I was just letting folks know where I was headed next, since I think Nuan got into Jema's way last round.
 

[sblock=Dire lemming]by my count its -6[/sblock]

[sblock=rowport]the action will provoke an AoO, though that jump check will be a tricky one... that's a 10 ft. jump[/sblock]
 

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