Malvoisin's Savage Tide OOC Thread *Resurrected*

you could try and sell Mal on the 0th level = 1/2 for mathematical effects that magic item creation uses.

(1/2)*2 = 1

Apparently Stonegod feels strongly about single hit points :D
 

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There are two modes of thought regarding Augment Healing.

I don't hav the book in front of me, but IIRC, it increases the amount of healing from a cure spell (and only a cure spell) by +2 per spell level.

Some rule that this means that 2 x 0 = 0 (cure minor wounds.)

Some rule that this means that it's +2 for 0-lvl and 1st-lvl, then +4 for 2nd, and so on.

I personally use the latter because it means people die less. The other game I play in uses the former, and we die a lot. Either way, it's all good. :)
 

I definately don't want to break the rules too much, but any little bit of healing helps and I wouldn't be upset if it even gave an extra 1hp with the Cure Minor. 2hps could be good if you just need that little boost and don't want to spend the CLW on it.

But again, I am good with either decision also..:)
 

hafrogman said:
Apparently Stonegod feels strongly about single hit points :D
British schoolchildren singing: "Every hit point is sacred, every hit point is good. When a hit point is wasted, God gets quite irate."

:lol:
 

Tonks said:
*taps watch* We need our combat fix man!!!

I mean..hope the morning is going well...:)
Sorry guys, I'm sick and it's kicking my butt...

Hang in there. Thanks for being patient.

Oh, and augment healing doesn't increase the healing from Cure Minor Wounds (at least not in Mal-Land) Sorry.
 

Get feeling better man, you know we will all be here waiting for you when you are back at 100%.

Started looking for pics to use as Damash, but underwater shots are few and far between.
 

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Malvoisin said:
Sorry guys, I'm sick and it's kicking my butt...
Get better! I'm almost finally over a hack-and-coughathon, which wasn't fun.

Mal: On another note, I picked up Fiendish Codex I today. There are some very interesting options for Col in the distant future in there. Do you have a copy?
 

stonegod said:
Get better! I'm almost finally over a hack-and-coughathon, which wasn't fun.

Mal: On another note, I picked up Fiendish Codex I today. There are some very interesting options for Col in the distant future in there. Do you have a copy?
Hi guys, I'm alive! :)

I'm feeling better finally....nasty bronchitis!

I'm going to have the next combat round up for y'all later this evening.

stonegod, I don't have Fiendish Codex, but it's on my 'might buy it' list. Anything in particular that's caught your fancy?
 

Malvoisin said:
stonegod, I don't have Fiendish Codex, but it's on my 'might buy it' list. Anything in particular that's caught your fancy?
There is a lot of Abyssal goodness for way later in STAP, but for Col, here are the interesting things (in order):
- The Black Scrolls of Ahm affiliation (though it needs a big of tweaking to use the actual PHBII affiliation rules). A society that doesn't think studying demons is a bad thing, though most people would disagree. :)
- Lots of demony spells, some good, some not so good. Luckily for Col, he is CN and not a cleric. ;)
- Of potential interest (need to think on this for Col more) are some of the feats in there. There is this nice one that gives you "visions" of a sort. Well, if you have some distant Abyssal Heritage, that is...
 

Mal: Just checking to see if the +3 from the CLW had the +2 from Augment Healing added into it. No prob if it did, but just wanted to check.
 

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