Malvoisin's Savage Tide OOC Thread *Resurrected*

stonegod said:
But *two* hit points are sooo much cooler than one! :p

two hit points vs. one is indeed 100% better.

But -4 instead of -5 is only 20% and still useless.
I declare that your next character shall be a gnome barbarian with 20 con. . . and the toughness feat.

20 HP and a +1 size bonus to AC. Now get up, stop bleeding and start contributing.
 

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stonegod said:
In fact, you could have activated in in round two, unless Mal used the +1 to damage from your Power aura to augment everyone else's attacks.
I did do this, but since the only melee attack that hit was Chongo's only his damage was affected.

And, one less damage would still be plenty to kill the thug he killed.

I'll be happy to go back and retroactively switch the aura, which will cause changes to some folks' hit points.

I'll take of that before the next round comes out.
 

Malvoisin said:
I'll be happy to go back and retroactively switch the aura, which will cause changes to some folks' hit points.

I'll take of that before the next round comes out.


Excellent, because 3 is better than 2 for Anar! :)
 


Sorry for my tardiness...had to finish a term paper and work wasn't exactly keen on me doing it during their time. I will get a post up later tonight.
 

Tonks said:
Sorry for my tardiness...had to finish a term paper and work wasn't exactly keen on me doing it during their time. I will get a post up later tonight.
It's not a problem, Tonks. Life happens.

Along those lines, please accept my apologies for not being able to get the next combat round up today (this was a busy day, and I have a nasty head cold to boot). It will go up tomorrow morning.
 


Just thought of something...with the Augment Healing Feat wouldn't the +2 bonus still work? If so, it would make it a flat 3 pts of healing (1+2) each time which isn't too shabby for a 0 lvl spell and us all at 1st lvl.

Feel free to say no, but wanted to ask all the same.
 



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