Leif
Adventurer
Okay, Mr. Heard, I guess that I should elucidate my reaction to the characters that you have presented. Ordinarily, I wouldn't bother, but you seem to have (for some reason) a genuine interest in our game. Your characters presented here are quite complex and well thought out. However, they each are about 250% more quirky and peculiar than we are looking for. We seek to have an ENSEMBLE CAST of characters, and your proposals hog entirely too much of the spotlight. We are not prepared to devote a significant amount of our total DM time to explaining why one particular oddity of one character does not immediately disqualify him for service as a constable in Lauralie Summerhome. Each of the characters you have presented has several of these oddities. So, you can hopefully see that we, as conscientious DMs, can't afford to spend 75-85% of our time working with one player to overcome the difficulties that he INTENTIONALLY wrote into his character. To do that is to be totally unfair to every other player in the game. And I have not even touched yet on the irrevocable damage that would be done to our story! We do have our own ideas about this world, you know, and while we do seek players that will collaborate with us to make the story even greater, we are not willing to allow the story to be totally hijacked by ONE character.James Heard said:Ditto for me. I know I've presented quite a few concepts and haven't fleshed them out mechanically, but I'm a bit resistant to crunching numbers (which isn't that hard, but is a lot less fun than imagining quirky, interesting characters) before I know if I have to.
In any case, even though I've got more than one concepts presented I'm not particularly committed to any single one of them - and if there are portions of any of my concepts that you guys like that aren't exactly attached to the character concepts you'd be inclined to accept then I'm willing to try to shove things together and see if they make more sense. I'm also aware that some of my concepts have ah...possibly GM intensive NPC interactions that might make them seem a little less stellar from the "why should I make work for myself" department of running games. Details like that write themselves out as easily as they write themselves in sometimes, but I'm also picking up that sort of slack if you'd like too. While the varied and dysfunctional home lives of some of my character concepts might be complex, I like to think that they'd mostly be more of self-interactive backdrop to present the character on, rather than functional portions of the plot that require a lot of attention from the game masters. On the other hand, I'm probably not going to complain if someone decides that the plot hinges on some familial/background detail Return-of-the-Jedi moment and wants to give a voice to folks I've wrote in either.
That's just the way I see it.